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The New SuperTuxKart Looks Better, But Can Cause GPU/Driver Problems

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  • #11
    Drivers

    Originally posted by kaprikawn View Post
    For a game that's pretty much the poster child for FOSS gaming, that's poor. If anything it should be the other way around, they should be recommending the open source drivers and it should have been developed to work on those first.
    You must be kidding me. The commercial variant of OpenGL offered by NVidia is hundreds of man years ahead. There is no comparison.

    Try going to http://www.shadertoy.com and watch the open source drivers implode....

    These should serve as a basis for improving the oss drivers.

    I'm not an NVidia fanboy; I'd like Sandy Bridge to work well - its just that it doesn't...

    -bms

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    • #12
      Originally posted by samuncle View Post
      You can unlock them by playing the story mode or by editing the file players.xml and replacing all solved="none" by solved="hard" (see this http://supertuxkart.sourceforge.net/...config_file.3F) to locate your players.xml

      Have a nice race

      Sam
      Any chance of having a CLI option to override that easier? Or letting --track= work regardless of the solved value? Also, any new graphical options exposed via the CLI arguments? --graphics= was around at least for older STK release but don't see it documented anymore by --help, etc.
      Michael Larabel
      https://www.michaellarabel.com/

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      • #13
        Originally posted by bms20 View Post
        You must be kidding me. The commercial variant of OpenGL offered by NVidia is hundreds of man years ahead. There is no comparison.

        Try going to http://www.shadertoy.com and watch the open source drivers implode....

        These should serve as a basis for improving the oss drivers.

        I'm not an NVidia fanboy; I'd like Sandy Bridge to work well - its just that it doesn't...

        -bms
        Sandybridge user here. I feel your pain. I just tried to visit that shadertoy.com site you linked and my computer froze before the site even finished loading. I didn't even click anything yet....

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        • #14
          What about add new render engine to Irrlicht? Or irrlicht die?

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          • #15
            The problem with most of the open-source game...

            ... is not especially the graphics, it's the gameplay !

            Few days ago I read the article Stunt Rally: Racing for Linux. I read this :
            Quality open-source racing games are not hard to come by. There's SuperTuxKart for those who like cartoonish kart racing games, Speed Dreams for something more realistic, and Extreme Tux Racer for casual gamers. Stunt Rally is another racing game that stands out from the crowd with its attention to detail, along with some whimsical tracks and vehicles.
            Seriously ?! SuperTuxKart, Extreme Tux Racer or Stunt Rally are quality and fun games ? LOL These games are completely boring, not fun, with a bad gameplay. The writer probably never played Mario Kart (SNES or N64) nor Colin McRae Rally (PS1) !

            (No offense to the authors of these open-source games. I'm myself not able to do 1% of their game).

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            • #16
              Originally posted by bms20 View Post
              You must be kidding me. The commercial variant of OpenGL offered by NVidia is hundreds of man years ahead. There is no comparison.

              Try going to http://www.shadertoy.com and watch the open source drivers implode....

              These should serve as a basis for improving the oss drivers.

              I'm not an NVidia fanboy; I'd like Sandy Bridge to work well - its just that it doesn't...

              -bms
              Shaders and browsing work, problem only in main screen



              Comment


              • #17
                Originally posted by bms20 View Post
                You must be kidding me. The commercial variant of OpenGL offered by NVidia is hundreds of man years ahead. There is no comparison.

                Try going to http://www.shadertoy.com and watch the open source drivers implode....

                These should serve as a basis for improving the oss drivers.

                I'm not an NVidia fanboy; I'd like Sandy Bridge to work well - its just that it doesn't...

                -bms
                Don't know what you are talking about. Everything works. Ubuntu 14.10, and IvyBridge user here.

                Comment


                • #18
                  Originally posted by kaprikawn View Post
                  For a game that's pretty much the poster child for FOSS gaming, that's poor. If anything it should be the other way around, they should be recommending the open source drivers and it should have been developed to work on those first.
                  I felt the same reading the blog.

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                  • #19
                    Try going to http://www.shadertoy.com and watch the open source drivers implode....
                    I get this:

                    [13482.461159] VM fault (0x04, vmid 14) at page 211372, write from CB (160)
                    [13501.336912] radeon 0000:01:00.0: GPU fault detected: 146 0x059d9004
                    [13501.336916] radeon 0000:01:00.0: VM_CONTEXT1_PROTECTION_FAULT_ADDR 0x00038AAC
                    [13501.336917] radeon 0000:01:00.0: VM_CONTEXT1_PROTECTION_FAULT_STATUS 0x1D090004
                    [13501.336918] VM fault (0x04, vmid 14) at page 232108, write from CB (144)
                    [13520.723903] radeon 0000:01:00.0: GPU fault detected: 146 0x059d9004
                    [13520.723907] radeon 0000:01:00.0: VM_CONTEXT1_PROTECTION_FAULT_ADDR 0x0003882C
                    [13520.723908] radeon 0000:01:00.0: VM_CONTEXT1_PROTECTION_FAULT_STATUS 0x1D090004
                    [13520.723909] VM fault (0x04, vmid 14) at page 231468, write from CB (144)
                    [13684.968649] chromium[2343]: segfault at 40 ip 00007f0a08f88a80 sp 00007fff98fd82b0 error 4 in libLLVM-3.5.so[7f0a08983000+1bca000]
                    Mesa 10.3.5, kernel 3.17.6, Chromium. The browser doesn't crash though, and Firefox does if I do the same.

                    Also, I cannot seem to figure out what setting in STK breaks on radeonsi, but I've fiddled with the graphics settings a bit and while I can enable stuff like high shadows on radeonsi, some random settings seem to break textures, and I still can't quite figure out which.
                    Last edited by zanny; 17 December 2014, 02:54 PM.

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                    • #20
                      savepic.su is down, confirmed by isup.me.

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