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The New SuperTuxKart Looks Better, But Can Cause GPU/Driver Problems

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  • #21
    Originally posted by stalkerg View Post
    What about add new render engine to Irrlicht? Or irrlicht die?
    We tried. We started by submitting our patches to irrlicht but they refused (even basic stuff like increasing the number of texture per material).

    That's when we choose to make our own engine

    Any chance of having a CLI option to override that easier? Or letting --track= work regardless of the solved value? Also, any new graphical options exposed via the CLI arguments? --graphics= was around at least for older STK release but don't see it documented anymore by --help, etc.
    Yes I agree this should be easier. We will change that probably

    Originally posted by geearf View Post
    I felt the same reading the blog.
    Unfortunately some open source drivers have several bugs and performances issues. You can try to disable advanced rendering options but we recommend to use proprietary drivers if available.
    One of the objective of the beta is to test the engine with different drivers and GPU.

    Sam

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    • #22
      Originally posted by samuncle View Post
      We tried. We started by submitting our patches to irrlicht but they refused (even basic stuff like increasing the number of texture per material).

      That's when we choose to make our own engine


      Yes I agree this should be easier. We will change that probably


      Unfortunately some open source drivers have several bugs and performances issues. You can try to disable advanced rendering options but we recommend to use proprietary drivers if available.
      One of the objective of the beta is to test the engine with different drivers and GPU.

      Sam
      I'd strongly recommend to report the bugs. The open source driver devs (Mesa) are pretty quick in fixing stuff.

      Comment


      • #23
        Originally posted by curaga View Post
        savepic.su is down, confirmed by isup.me.
        It's just you. http://savepic.su is up.

        I made a video.
        http://gearsongallium.com - openSUSE base livecd with lates opensource video driversRadeon hd 7790intel i5 3330openSUSE Factoryshadertoy.com/browse

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        • #24
          Originally posted by samuncle View Post
          Unfortunately some open source drivers have several bugs and performances issues. You can try to disable advanced rendering options but we recommend to use proprietary drivers if available.
          One of the objective of the beta is to test the engine with different drivers and GPU.
          I get that, but I would think that an open source game, bearing the Tux name, would stand for an open source kernel with open source drivers.

          Originally posted by log0 View Post
          I'd strongly recommend to report the bugs. The open source driver devs (Mesa) are pretty quick in fixing stuff.
          Alas, not always that fast...

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          • #25
            Originally posted by geearf View Post
            Alas, not always that fast...
            Well, it will certainly depend on the quality of the bug report and severity of the bug.

            But talking about OpenGL API related bugs here, from my personal experience, once identified, there can be a fix within days.

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            • #26
              Originally posted by samuncle View Post
              Yes I agree this should be easier. We will change that probably

              Unfortunately some open source drivers have several bugs and performances issues. You can try to disable advanced rendering options but we recommend to use proprietary drivers if available.
              One of the objective of the beta is to test the engine with different drivers and GPU.

              Sam
              If you can get the CLI improvements made and get a Linux snapshot out there, happy to run the game on 20~30+ GPUs with different drivers.
              Michael Larabel
              https://www.michaellarabel.com/

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              • #27
                Head

                Headache trying to compile it? Michael, you do know how to compile stuff right? Its easy, pain free. install dependencies, git clone, cd, make, make build. was that so hard?

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                • #28
                  Originally posted by dh04000 View Post
                  Sandybridge user here. I feel your pain. I just tried to visit that shadertoy.com site you linked and my computer froze before the site even finished loading. I didn't even click anything yet....
                  same on radeonSI opensuse tumbleweed...

                  Comment


                  • #29
                    Originally posted by Caledar View Post
                    Headache trying to compile it? Michael, you do know how to compile stuff right? Its easy, pain free. install dependencies, git clone, cd, make, make build. was that so hard?
                    I think his request is reasonable. He's looking to set up a pts profile. That would benefit everybody.

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                    • #30
                      Originally posted by Caledar View Post
                      Headache trying to compile it? Michael, you do know how to compile stuff right? Its easy, pain free. install dependencies, git clone, cd, make, make build. was that so hard?
                      I have no headache compiling it, mostly after getting an official snapshot that's SourceForge-hosted or likewise as much easier to integrate and cache here than using a Git snapshot -- and also needing an SVN snapshot as the data assets are in a separate SVN repo. If there is a Linux x86_64 binary though, all the better as then PTS users can avoid potentially needing various external dependencies for the devel packages to compile from source as most users likely don't have all the necessary dependencies installed by default and PTS can install them automatically but then I need to make sure they're available on the 12+ distributions of tier-one support.
                      Michael Larabel
                      https://www.michaellarabel.com/

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