The New SuperTuxKart Looks Better, But Can Cause GPU/Driver Problems

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  • phoronix
    Administrator
    • Jan 2007
    • 67087

    The New SuperTuxKart Looks Better, But Can Cause GPU/Driver Problems

    Phoronix: The New SuperTuxKart Looks Better, But Can Cause GPU/Driver Problems

    A new SuperTuxKart beta premiered today after one year of work and lands their new graphics engine that leverages OpenGL 3.1 for rendering. I've now had some hands on time with this open-source GL3 game with some initial thoughts...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite
  • ChemicalBrother
    Phoronix Member
    • Aug 2008
    • 91

    #2
    The game does look much better than the older versions of SuperTuxKart, but even though it now has a GL3 engine don't expect it to look like a AAA game as some of the art assets still leave a lot to be desired, etc.
    And not a single screenshot of the two new tracks. I bet, he didn't even test those.

    Comment

    • kaprikawn
      Senior Member
      • Jan 2013
      • 834

      #3
      ...The developers also recommend using the proprietary drivers as opposed to the open-source Mesa/Gallium3D drivers...
      For a game that's pretty much the poster child for FOSS gaming, that's poor. If anything it should be the other way around, they should be recommending the open source drivers and it should have been developed to work on those first.

      Comment

      • Michael
        Phoronix
        • Jun 2006
        • 14290

        #4
        Originally posted by ChemicalBrother View Post
        And not a single screenshot of the two new tracks. I bet, he didn't even test those.
        --track= didn't seem to work for the new tracks.
        Michael Larabel
        https://www.michaellarabel.com/

        Comment

        • Drago
          Senior Member
          • Aug 2009
          • 799

          #5
          Every reproducible problem found is a gain. It can be fixed and increase the end quality of the products.

          Comment

          • dh04000
            Senior Member
            • Aug 2012
            • 892

            #6
            Originally posted by kaprikawn View Post
            For a game that's pretty much the poster child for FOSS gaming, that's poor. If anything it should be the other way around, they should be recommending the open source drivers and it should have been developed to work on those first.
            No, what should happen is that FOSS drivers should get their act together and not crash just because a game uses modern gpu features.

            Comment

            • samuncle
              Junior Member
              • Dec 2014
              • 8

              #7
              Hi I'm samuncle one of the main dev from the supertuxkart team

              I wanted to add some precisions. Like we said in our original blog post not all tracks are converted and you tested only "old tracks" that where minimaly ported to the new engine. To test the new engine in all it's glory you should try the track Gran Paradiso Island or Cocoa Temple. These are using the new engine.

              This is a screenshot directly taken ingame


              You can unlock them by playing the story mode or by editing the file players.xml and replacing all solved="none" by solved="hard" (see this http://supertuxkart.sourceforge.net/...config_file.3F) to locate your players.xml

              Have a nice race

              Sam

              Comment

              • d2kx
                Senior Member
                • Jan 2007
                • 2311

                #8
                The new tracks look much better than the old ones.

                Also, be sure to play with graphics maxed/set to quality level 5.

                Comment

                • vljn
                  Junior Member
                  • Mar 2011
                  • 32

                  #9
                  You may need this patch for Mesa :

                  Comment

                  • CrystalGamma
                    Senior Member
                    • May 2014
                    • 515

                    #10
                    Originally posted by dh04000 View Post
                    No, what should happen is that FOSS drivers should get their act together and not crash just because a game uses modern gpu features.
                    Now that this renderer is out, I guess it will work on upstream mesa by end of January ...

                    Comment

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