I want to point out that you can download AvP Classic Redux from this website:
AvP Classic Redux does not look like a game from 1999, and it won't work on the old computers.
The list changes is a very long, and folder with AvP Redux it is above 5 GB on the hard drive:
"This is my attempt at upgrading the graphics, sounds, and many other features without severely changing the core gameplay of the original AvP.
Many of the things I personally felt were wrong and not "movie-like" are corrected. About 99% of the game is redone with high-resolution
textures and high-poly models. Every existing multiplayer and singleplayer map is retextured, and many new mp maps as well as the
official map packs are included. Every character, weapon, HUD, etc. is replaced with extremely detailed models.
Several of the singleplayer missions have been extended, redone, or modified in some way"
"Features:
General Graphics:
Main menu background
Menu button texture and glowing highlight
Copyright picture at startup
Alien egg
Marine HUD and motion tracker
Alien drone - redone to appear more like the second movie, "Aliens"
Queen - tweaked slightly
Facehugger - no longer pink and closer to the movies
Marine - completely replaced the various Marine models
Marine - almost all weapons have unique textures in 3rd person
Marine HUD - hands now have fingerless gloves
Marine HUD - new pulse rifle
Marine HUD - new smartgun
Marine HUD - new detailed Sadar texture
Predator HUD - wrist comp shows Predator digits and animates and is completely remodeled
Predator HUD - disk has animated strobe lights from the movie Predator 2
Predator - new texture for disk and animates with strobe lights
Predator - redone combistick
Predator - NPC speargun ready and packed
Predator - NPC pistol
New photorealistic Civilian textures based on the Nostromo crew from "Alien"
Marine - NPC outfits now high resolution with photorealistic details
Improved static for Marine night vision and Predator cloak
New high resoltion burning graphic when player is on fire and for 3d explosions
Improved blood decals, lens flares, and other random particle effects
New High Resolution Marine motion tracker in HUD
Improved Alien vision
High resolution clouds
New and improved singleplayer Episode title images
Models:
Predator - about 7' tall in relation to Marine
Alien - ~7'-8' tall
Praetorian - ~12'
Xenoborg - ~7'-8'
Pred-Alien - ~7'
Predator wristblades, hands and gauntlets replaced
Optional unmasked Predator model
New shotgun used by Civilians and Androids in singleplayer
Optional Predator shuriken in place of the disk modeled in first and third person
Predator disk is rounder with higher polycount
Predator hands are smoothed out slightly in HUD
Marine hands redone and replaced in HUD
Predator NPC model has an all new wristblade
Predator NPC has an all new spear
Marine NPC model has an all new high poly head with various faces and hairstyles
New pulse rifle model and skin
New pistol model and skin
New molotov cocktail used by civilians
Predator NPC entirely replaced with reworked AvP3 Predator model
Marine HUD - replaced Pulse Rifle
Marine HUD - replaced Smartgun
Marine HUD - replaced flamethrower
Marine HUD - replaced minigun
Marine HUD - replaced grenade launcher and grenades
New Facehugger by Bladeghost (RC1)
New Sentry gun by Bladeghost
Alien model completely replaced
Predalien model completely replaced
Praetorian model completely replaced
Queen replaced with new model
Xenoborg replaced with an all-new cyborg/exo-suit model
New detailed Dropship that appears in certain singleplayer levels
Optional "runner or "dog alien" model
Predator NPC has working laser beams when using shoulder cannon
Alien HUD claws and tail replaced with new detailed models and high resolution textures
Civvie models replaced
Marine NPC replaced with updated AvP3 models
Alternate AvP3 style smartgun HUD model
Predator HUD medi-comp stim models
Facehugger replaced with new model
Skeeter Launcher replaced in Marine HUD and Marine NPC with a new gun
Alternate Blade Runner blaster for Marine pistol
Sounds:
Pulse rifle grenade firing
Pulse rifle grenade explosion
Pulse rifle firing
Shotgun firing (npc weapon)
Sentry gun firing, turning, shutting down
Smartgun firing
Smartgun ready sound
Minigun ready sound
Marine incoming console message (the text you get in the top middle of screen)
Plasmacaster firing
Predator cloak on/off
Predator zoom in/zoom out
Predator explosion
Predator vision change
Predator disk in/out, catching, throwing, hitting something, sticking in wall
Predator wristblades in/out
Predator wristblades primary/secondary fire
Predator taunt 2
Predator speargun up/down
Predator speargun firing
Alien hiss
Alien taunt 1 and 2
Alien deaths
Alien drone walking/footsteps
All Aliens sounds replaced and made louder
Flare throwing
Flare burning
Pred-alien "voice" redone with sounds from AvP3
Queen footstep sounds
Light details:
Marine - certain NPC models have a working yellow shoulder lamp and greenish helmet mounted IR light and eyepiece
Marine HUD- Pulse rifle ammo counter glows red
Marine - NPC Pulse rifle ammo counter glows red
Marine - NPC SADAR scope glows similar to IR scope
Marine HUD - SADAR scope/sight glows
Marine - NPC Skeeter launcher sights glow red/blue
Predator HUD - wristcomp glow red
Predator HUD - wristblades have a slight shine or glint
Predator HUD - speargun scope has a red laser in the mounted scope
Predator HUD - disk has red lights and faded blue overall
Predator HUD - shuriken shines slightly like polished metal
Predator - NPC disk red lights with blue
Sentry gun camera/light
Predator - red tri-laser on mask
High-Resolution Texture Conversions:
Singleplayer:
Alien, Marine, and Predator campaigns + Bonus Missions completely retextured
Multiplayer/Skirmish maps:
Stranded
Leadworks
Trapped
Meatfactory
Nostromo
Hive
Statue
Office
Subway
Jockey
Hadley's Hope
Compound
Sewer
Elevator
Massacre
Lab14
New Multiplayer/Skirmish Maps:
AvPRedux-Subwayride
AvPRedux-Slaughterhouse
AvPRedux-JungleXL
AvPRedux-Lockdown4
AvP2-Leadworks
AvP2-ALesserFate
Expanded Singleplayer:
Predator Campaign:
Waterfall: new starting area, entire map retextured with various new model details and prop replacements
Caverns: various details, cocooned humans in hive area
Battle: Entire map is redone and expanded several times larger
Marine Campaign:
Derelict: various details, replaced Space Jockey model
Colony: various environmental details, new control room, lightning, new terrain outside of colony
Invasion: several new areas, new start section with friendly marines and sentry gun, hidden Queen chamber
Orbital: redone Predator ship attack, friendly marines at start. new space details such as planet Acheron and high res Tyrargo, hanging corpses
Alien Campaign:
Earthbound: new high res Milky Way and Earth props
Invasion: friendly aliens randomly spawn from starting hive area
Caverns: several friendly aliens scattered throughout the map
Tons and tons of bug fixes."
AvP Classic Redux does not look like a game from 1999, and it won't work on the old computers.
The list changes is a very long, and folder with AvP Redux it is above 5 GB on the hard drive:
"This is my attempt at upgrading the graphics, sounds, and many other features without severely changing the core gameplay of the original AvP.
Many of the things I personally felt were wrong and not "movie-like" are corrected. About 99% of the game is redone with high-resolution
textures and high-poly models. Every existing multiplayer and singleplayer map is retextured, and many new mp maps as well as the
official map packs are included. Every character, weapon, HUD, etc. is replaced with extremely detailed models.
Several of the singleplayer missions have been extended, redone, or modified in some way"
"Features:
General Graphics:
Main menu background
Menu button texture and glowing highlight
Copyright picture at startup
Alien egg
Marine HUD and motion tracker
Alien drone - redone to appear more like the second movie, "Aliens"
Queen - tweaked slightly
Facehugger - no longer pink and closer to the movies
Marine - completely replaced the various Marine models
Marine - almost all weapons have unique textures in 3rd person
Marine HUD - hands now have fingerless gloves
Marine HUD - new pulse rifle
Marine HUD - new smartgun
Marine HUD - new detailed Sadar texture
Predator HUD - wrist comp shows Predator digits and animates and is completely remodeled
Predator HUD - disk has animated strobe lights from the movie Predator 2
Predator - new texture for disk and animates with strobe lights
Predator - redone combistick
Predator - NPC speargun ready and packed
Predator - NPC pistol
New photorealistic Civilian textures based on the Nostromo crew from "Alien"
Marine - NPC outfits now high resolution with photorealistic details
Improved static for Marine night vision and Predator cloak
New high resoltion burning graphic when player is on fire and for 3d explosions
Improved blood decals, lens flares, and other random particle effects
New High Resolution Marine motion tracker in HUD
Improved Alien vision
High resolution clouds
New and improved singleplayer Episode title images
Models:
Predator - about 7' tall in relation to Marine
Alien - ~7'-8' tall
Praetorian - ~12'
Xenoborg - ~7'-8'
Pred-Alien - ~7'
Predator wristblades, hands and gauntlets replaced
Optional unmasked Predator model
New shotgun used by Civilians and Androids in singleplayer
Optional Predator shuriken in place of the disk modeled in first and third person
Predator disk is rounder with higher polycount
Predator hands are smoothed out slightly in HUD
Marine hands redone and replaced in HUD
Predator NPC model has an all new wristblade
Predator NPC has an all new spear
Marine NPC model has an all new high poly head with various faces and hairstyles
New pulse rifle model and skin
New pistol model and skin
New molotov cocktail used by civilians
Predator NPC entirely replaced with reworked AvP3 Predator model
Marine HUD - replaced Pulse Rifle
Marine HUD - replaced Smartgun
Marine HUD - replaced flamethrower
Marine HUD - replaced minigun
Marine HUD - replaced grenade launcher and grenades
New Facehugger by Bladeghost (RC1)
New Sentry gun by Bladeghost
Alien model completely replaced
Predalien model completely replaced
Praetorian model completely replaced
Queen replaced with new model
Xenoborg replaced with an all-new cyborg/exo-suit model
New detailed Dropship that appears in certain singleplayer levels
Optional "runner or "dog alien" model
Predator NPC has working laser beams when using shoulder cannon
Alien HUD claws and tail replaced with new detailed models and high resolution textures
Civvie models replaced
Marine NPC replaced with updated AvP3 models
Alternate AvP3 style smartgun HUD model
Predator HUD medi-comp stim models
Facehugger replaced with new model
Skeeter Launcher replaced in Marine HUD and Marine NPC with a new gun
Alternate Blade Runner blaster for Marine pistol
Sounds:
Pulse rifle grenade firing
Pulse rifle grenade explosion
Pulse rifle firing
Shotgun firing (npc weapon)
Sentry gun firing, turning, shutting down
Smartgun firing
Smartgun ready sound
Minigun ready sound
Marine incoming console message (the text you get in the top middle of screen)
Plasmacaster firing
Predator cloak on/off
Predator zoom in/zoom out
Predator explosion
Predator vision change
Predator disk in/out, catching, throwing, hitting something, sticking in wall
Predator wristblades in/out
Predator wristblades primary/secondary fire
Predator taunt 2
Predator speargun up/down
Predator speargun firing
Alien hiss
Alien taunt 1 and 2
Alien deaths
Alien drone walking/footsteps
All Aliens sounds replaced and made louder
Flare throwing
Flare burning
Pred-alien "voice" redone with sounds from AvP3
Queen footstep sounds
Light details:
Marine - certain NPC models have a working yellow shoulder lamp and greenish helmet mounted IR light and eyepiece
Marine HUD- Pulse rifle ammo counter glows red
Marine - NPC Pulse rifle ammo counter glows red
Marine - NPC SADAR scope glows similar to IR scope
Marine HUD - SADAR scope/sight glows
Marine - NPC Skeeter launcher sights glow red/blue
Predator HUD - wristcomp glow red
Predator HUD - wristblades have a slight shine or glint
Predator HUD - speargun scope has a red laser in the mounted scope
Predator HUD - disk has red lights and faded blue overall
Predator HUD - shuriken shines slightly like polished metal
Predator - NPC disk red lights with blue
Sentry gun camera/light
Predator - red tri-laser on mask
High-Resolution Texture Conversions:
Singleplayer:
Alien, Marine, and Predator campaigns + Bonus Missions completely retextured
Multiplayer/Skirmish maps:
Stranded
Leadworks
Trapped
Meatfactory
Nostromo
Hive
Statue
Office
Subway
Jockey
Hadley's Hope
Compound
Sewer
Elevator
Massacre
Lab14
New Multiplayer/Skirmish Maps:
AvPRedux-Subwayride
AvPRedux-Slaughterhouse
AvPRedux-JungleXL
AvPRedux-Lockdown4
AvP2-Leadworks
AvP2-ALesserFate
Expanded Singleplayer:
Predator Campaign:
Waterfall: new starting area, entire map retextured with various new model details and prop replacements
Caverns: various details, cocooned humans in hive area
Battle: Entire map is redone and expanded several times larger
Marine Campaign:
Derelict: various details, replaced Space Jockey model
Colony: various environmental details, new control room, lightning, new terrain outside of colony
Invasion: several new areas, new start section with friendly marines and sentry gun, hidden Queen chamber
Orbital: redone Predator ship attack, friendly marines at start. new space details such as planet Acheron and high res Tyrargo, hanging corpses
Alien Campaign:
Earthbound: new high res Milky Way and Earth props
Invasion: friendly aliens randomly spawn from starting hive area
Caverns: several friendly aliens scattered throughout the map
Tons and tons of bug fixes."
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