You mean through wine? I guess it takes a while for big companies to move to OpenGL.
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Civilization: Beyond Earth Overcoming Linux GPU Driver Problems
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Originally posted by Nille View PostOpenGL problem with AMD [s]on Linux[/s]?
Originally posted by Nille View PostWho one is blocking D3D for GNU/Linux? The API is documented and each one can take a look at it.
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Hmm... I think that this is just advertising for their next game, really.
Most games go through rounds of performance enhancements in the last few months before release. In general, you go for a balance between "looks terrible, but runs at 120fps" and "photo-slideshow".
Plenty of other devs manage to deal with OpenGL - even if they don't exactly love it. Ironically, as an "open" standard, they could go to Khronos and help define it.
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Originally posted by whitecat View PostOn the free world side, nouveau will have much more difficulties to run Beyond Earth than r600g/radeonsi.
Originally posted by whitecat View PostThere is already a multi-platform and open standard, which was even in the world 3 years before Direct3D.
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Originally posted by peppercats View Postall what problems? Modern core openGL is well supported and has been for a few years.
Originally posted by Nille View PostWho one is blocking D3D for GNU/Linux? The API is documented and each one can take a look at it.
Originally posted by dungeon View PostHe, he, then DirectX must be more portable It is avalible on all platforms which Microsoft supports, but Civilization: Beyond Earth is only supported on Windows
P.S. this is where I point out that I'm talking out of my ass and going off of what I've heard from the people around me (people who love OpenGL even). I don't personally partake in the use of graphics APIs.
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Originally posted by OneTimeShot View PostIronically, as an "open" standard, they could go to Khronos and help define it.
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Aspur doing their job to port new Civ, to convert direct3d 11 renderer to opengl ... that is not easy even if they do renderer converting for Windows.
Someone really need to try opposite - to convert OpenGL to Direct3D, that is not easy too .
Nah, usual porting job at AspurLast edited by dungeon; 27 October 2014, 07:02 PM.
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Originally posted by Nille View PostBut Khronos dont force that each Vendor implement it correct. There is nothing from khronos that test the implementations (e.g. with piglit but with more tests) if they work like documented.
I do think that it is incumbent on devs to submit test cases to Piglit even for bugs they find in Catalyst/Nvidia BLOBs. I am certain that Nvidia and AMD run Piglit internally.
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2 things:
First: What's the difference between this game and Pandora by Slitherine? Except that Pandora is available now, looks better and runs on Linux without a hitch?
Second: The next person to say that Nvidia drivers on Linux are better than AMD drivers will get all my accumulated hate on Nvidia for FREE. Seriously, their drivers aren't even installable without taking half the system apart (you've to kill your X server to install it. Wtf? Why? Oh, right...Nvidia). Their error messages are basically 'this does not work. Why? Fuck you, that's why!'. And getting 3D performance out of an older card is impossible (hello nouveau...).
Nothing better than AMD. Runs instantly (thanks Mesa/Radeon) and if you ever need Catalyst...well just download and install it. It even has a graphical user interface. THAT'S RIGHT NVIDIA, AMD IS ABLE TO INSTALL THEIR DRIVERS WITH A RUNNING XSERVER.
Oh and don't get me started on that bumblebee bullshit. Does that work for anyone? Yeah, didn't think so.
Fuck you, nvidia. Just, fuck you.
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