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Dead Island GOTY Now Available On Linux/SteamOS

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  • Dead Island GOTY Now Available On Linux/SteamOS

    Phoronix: Dead Island GOTY Now Available On Linux/SteamOS

    For those longing to play the Dead Island action RPG / survival horror game on Linux, the Game of the Year Edition of Dead Island is now available!..

    http://www.phoronix.com/vr.php?view=MTgyMjc

  • #2
    unrelated but springrts engine got a new version a couple weeks ago
    balanced annihilation is a good game

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    • #3
      How about the performance? Does it use eON?

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      • #4
        Originally posted by edoantonioco View Post
        How about the performance? Does it use eON?
        I uninstalled Witcher 2 because of its abysmal performance on my system (i7 - GTX660). Can't say the same about DI - runs very smooth.

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        • #5
          Has anyone managed to run Dead Island on radeonsi / mesa? I get a buffer overflow with radeonsi when I hit select character under new game (i.e. when the game should load the first level).

          Comment


          • #6
            Originally posted by Tuxee View Post
            I uninstalled Witcher 2 because of its abysmal performance on my system (i7 - GTX660). Can't say the same about DI - runs very smooth.
            you can get far better performance playing witcher 2 through wine with CSMT or galliumnine, it's pretty sad :/
            If witcher 3 is going to be like this, i don't want it.

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            • #7
              Originally posted by jsa1983 View Post
              Has anyone managed to run Dead Island on radeonsi / mesa? I get a buffer overflow with radeonsi when I hit select character under new game (i.e. when the game should load the first level).
              I get it to run, problem is everything is blue like it's missing textures, maybe a workaround or something but haven't had time to figure it out

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              • #8
                I have tried running the game with catalyst under Kubuntu 14.04 with Steam's runtime libgcc and libstdc (which cause conflict with newer mesa versions since llvm is compiled with a newer gcc version) and the game runs ok. So I guess it is a problem with Kubuntu 14.10's libstdc and libgcc libs or a problem in mesa.

                @nightmarex: With regard to the mesa textures, since I had only managed to run it till the character selection I didn't notice the textures were wrong (I thought they should look like that), but after playing for a few minutes with catalyst, you are right the textures show incorrectly, and also do in that selection screen.
                What is your distro, btw?

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                • #9
                  Fix shader problem using open source drivers

                  Originally posted by nightmarex View Post
                  I get it to run, problem is everything is blue like it's missing textures, maybe a workaround or something but haven't had time to figure it out
                  I had this problem too, and solved it using this :

                  http://steamcommunity.com/app/91310/...40109821198853

                  Basically, you need to add this to ~/.drirc (create the file if it does not exist) :

                  <driconf>
                  <device>
                  <application name="DeadIsland" executable="DeadIslandGame"/>
                  <option name="allow_glsl_extension_directive_midshader" value="true"/>
                  </application>
                  </device>
                  </driconf>

                  The screen where you choose your character now render correctly, but then the game crash when loading the first level (haven't managed to solve this one yet).

                  Comment


                  • #10
                    Fix for shader problem using open-source drivers

                    Originally posted by nightmarex View Post
                    I get it to run, problem is everything is blue like it's missing textures, maybe a workaround or something but haven't had time to figure it out
                    I had this problem too, and solved it using this :

                    http://steamcommunity.com/app/91310/...40109821198853

                    Basically, you need to add this to ~/.drirc (create the file if it does not exist) :

                    <driconf>
                    <device>
                    <application name="DeadIsland" executable="DeadIslandGame"/>
                    <option name="allow_glsl_extension_directive_midshader" value="true"/>
                    </application>
                    </device>
                    </driconf>

                    The screen where you choose your character now render correctly, but then the game crash when loading the first level (haven't managed to solve this one yet).

                    Comment

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