Announcement

Collapse
No announcement yet.

Sony Open-Sources A Universal Game Level Editor

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • CTown
    replied
    Also, Sony pushes many of its Android changes upstream. Here is an Android Police article quoting a then Android developer on it. I always felt that Sony's PlayStation division was just more meaner and proprietary than the other sections of Sony.

    Leave a comment:


  • _SXX_
    replied
    Originally posted by discordian View Post
    It's proprietary as you might notice. A lot of PS3/PS4 bits provided with source code, but always under NDA.
    Also did you ever see where Sony provided source code for direct download?

    I doubt that Bullet ever was SCE property, but let's say fair I don't know detailed history of this project.

    Originally posted by discordian View Post
    And since PS4 development started, they have some rather good guys working on LLVM/Clang and the intent is to push their stuff upstream.
    It's kind a obviously they want to do that to not maintain own code tree, but their actual toolchain remain proprietary.

    Leave a comment:


  • _SXX_
    replied
    Originally posted by justmy2cents View Post
    but, i'd think this move was more or less because their editor became totally useless since most engines now provide pretty awesome editors them selves
    I mostly sure that none of SCE Worldwide Studios subsidiaries or partners use pre-built engines. Their games only released on Sony consoles so they don't have to be portable and everything going into creating very limited middleware that suite their consoles best.

    Leave a comment:


  • discordian
    replied
    Originally posted by _SXX_ View Post
    I'm a bit shocked that SCE subsidiary open source something at all.
    Not the first time, they procided some significant parts before
    http://en.wikipedia.org/wiki/PhyreEngine
    http://en.wikipedia.org/wiki/Bullet_(software)

    And since PS4 development started, they have some rather good guys working on LLVM/Clang and the intent is to push their stuff upstream.

    Leave a comment:


  • justmy2cents
    replied
    Originally posted by schmidtbag View Post
    I don't recall the last time Sony released a PC game. That being said, why did they bother making this in Direct X?
    because they probably use windows machines for this. if you read it carefully, this is not game engine, it is level editor capable of exporting made levels into most engines which kinda makes DirectX completely irrelevant. but, i'd think this move was more or less because their editor became totally useless since most engines now provide pretty awesome editors them selves

    still, C# shouldn't be a problem to port anywhere and there are enough DX->GL implementations to create any problems.

    Leave a comment:


  • _SXX_
    replied
    I'm a bit shocked that SCE subsidiary open source something at all.

    Originally posted by schmidtbag View Post
    I don't recall the last time Sony released a PC game. That being said, why did they bother making this in Direct X?
    Because all console games still developed on PC where their proprietary APIs (no, they don't use OpenGL) isn't available. E.g at least assets creation is remain PC-only.

    Leave a comment:


  • schmidtbag
    replied
    I don't recall the last time Sony released a PC game. That being said, why did they bother making this in Direct X?

    Leave a comment:


  • phoronix
    started a topic Sony Open-Sources A Universal Game Level Editor

    Sony Open-Sources A Universal Game Level Editor

    Phoronix: Sony Open-Sources A Universal Game Level Editor

    Sony has open-sourced "LevelEditor", a level editing application for game levels that can be adapted to work with any game engine and uses a nice WYSIWYG interface...

    http://www.phoronix.com/vr.php?view=MTc3OTc
Working...
X