I'll be buying this. They've been supporting us and I think this will be the first OGL 4.x game title ever...? At least on Linux.
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Metro Redux Is Going To Require OpenGL 4.x On Linux
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Originally posted by doom_Oo7 View PostYes but you have to keep in mind that the blobs generally contain YEARS of per-game optimization... Getting to feature parity is one thing, getting to performance parity is another...
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Originally posted by Weegee View PostI'm happy they're not holding back progress. It's great to see a full OpenGL 4.x game and it's definitely not the Metro developers' fault that Mesa doesn't fully support it yet. They should take advantage of what is currently possible on Linux, and that's what they do by using the latest OpenGL version.
On another note, we should be thankful they decided to port this.
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Originally posted by Vulkan View PostDoes that mean that the minimum requirement will be the HD 5000 and Geforce 400 and above?
The Windows version works on DX10/10.1 GPUs as well.
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Originally posted by Azrael5 View PostMy card supports 3.3 and some instructions of 4.x ... I'll don't buy the game nor a new card.
Come on...! I dunno if it's just me, but to me it seems like there's this consensus among a lot of linux gamers that the latest games should support their ancient hardware no matter how ridiciously slow it would run.. You can't expect devs to keep supporting old, crusty machines :P
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