Originally posted by deanjo
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A Developer's Perspective On Porting Games To Linux
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Originally posted by deanjo View PostThe AMD cards are not crashing because of a "nvidia hack" they are crashing on oGL code, an open standard.
Well, yes, a lot of the time they are.
But a lot of the time developers figure out that they coded things wrong and didn't follow the OpenGL standard. NVidia's implementation is pretty famous for allowing incorrect code to run, while AMD follows the standard closer and will correctly crash.
As i said before, some apps are doing nothing wrong and the blame lies entirely with AMD. But other apps are doing things wrong, and the blame lies with them.Last edited by smitty3268; 10 May 2014, 03:51 PM.
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Originally posted by Grogan View PostToo bad Painkiller and Deadfall Adventures don't actually work correctly. Pretty hard to take them seriously... that's some of the worst rubbish I've ever seen.
It's probably OK if you have Nvidia (so I've heard), but performance, stability and load times (shader compiling) are ridiculous on AMD (fglrx or radeon + Mesa 10.x).
Oh and the mouse sensivity is fucked up so I can?t really play either with my trackball or mouse. Yet another programmer who thinks it?s a good idea to get raw mouse events (and break alt-tab at the same time).
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Deadfall not so horrible after all
Hm, I see I commented on Deadfall freezes here, so a clarification: it seems that the game needs a lot of RAM on ?high? settings, and having a lot of it could reduce significantly the freezes. Reducing the graphics options also solves this problem.
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