This looks absolutely amazing, great work by the developer! Can't wait to try it out when the stable version is released.
I do hope we can still tune the graphics down to low settings for legacy machines though... even a crappy GeForce 210 can play SuperTuxKart 60fps at 720p with the current engine.
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SuperTuxKart Is Driving A More Advanced Graphics Engine
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Originally posted by hiker View PostRecommended is 3.3, but it should still work reasonably with 3.1 (and we will investigate what else we can support).
Originally posted by hiker View PostIf your performance is CPU bound then try to disable kart animations, and/or reduce the number of karts. Usually the graphics are the main problem, and only the animations can be a problem for CPU (since they are done on CPU and not GPU). Everything else runs just fine on most 'reasonable' platforms (though of course you can argue what 'reasonable' exactly is ).
Some might not call this platform "reasonable".. this is arm/snapdragon. Figures above are from fedora f20 on the amazon firetv sitting in front of me.. so snapdragon-600. The current snapdragon-800's or upcoming stuff should be faster still. But supertuxkart is a pretty fun little game to play on this thing :-)
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If you guys want to help, but feel your art skills aren't up to par, then i suggest some of you look into animation.
I made a bunch of models for 0AD, but I never got around to animate them (or texturing them). A few of them have been textured and modeled by other people so far, but there are still several that's missing.
Like this thing for example. Should just be running around and pecking at the ground.
http://trac.wildfiregames.com/ticket/1983 Felt like doing a quick one. Based on this image for shape and texture: http://en.wikipedia.org/wiki/File:Alectoris-chukar-001.jpg partridge.zip
It requires some research into how the animal walks/runs, and then tweaking and improving. You'd be greatly appreciated and you get the warm fuzzy feeling from helping out and working together.
SuperTuxCart too is lacking in animation. Everything is a bit to stiff.
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Originally posted by Azpegath View PostThis looks great! I've always felt SuperTuxCart needed some huge graphics improvements to be interesting (both to gamers and developers) and to gain any real audience.
I tried version 0.8 and it was just lame. Mario Kart 64 is fun despite outdated graphics.
Hopefully they'll improve the gameplay as well.
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Originally posted by MWisBest View PostO.O
Mepis was my first Linux distro, around 2004 or so, and TuxKart was the first Linux game I played on that wee ol' ATi Radeon X300 SE back then. I also faintly remember some sort of snowboarding or downhill skiing sort of thing... maybe sliding down a hill on a penguin's belly or something like that.
What a small internet!
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Originally posted by gbudny View PostI remember that TuxKart was one of the first games that I ran on Linux, and I first played in this game on Mepis in April 2004.
Mepis was my first Linux distro, around 2004 or so, and TuxKart was the first Linux game I played on that wee ol' ATi Radeon X300 SE back then. I also faintly remember some sort of snowboarding or downhill skiing sort of thing... maybe sliding down a hill on a penguin's belly or something like that.
What a small internet!
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Originally posted by scionicspectre View PostI was always interested in building some racers for this game, but I was a bit discouraged by the PS2-era standards. It's not very fun making something if the game is expected to have that level of quality. If this engine revamp allows the use of normal maps along with those interesting improvements to particles, I would be excited.
Of course, let's say I just threw some well-optimized retopologized character and cart models in there- the contrast between the environment, animations, and these new models would quickly become a distraction. Even with the improved lighting, we see that it needs to be redesigned for each level to improve contrast and visibility.
But yes, if there were a plan to revamp all of this, I would definitely consider contributing. It would be interesting to build an entire level and character from scratch just to see what this can handle.
Cheers,
Joerg
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Originally posted by robclark View Postjust curious, but anyone know what will be the new minimum required GL version?
I don't suppose there was any work to reduce CPU load? On freedreno/snapdragon, supertuxkart is more CPU limited than anything..
Cheers,
Joerg
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