Why can't they make UT3 available to Linux then...
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Unreal Engine 4.1 Released With Linux/SteamOS Support
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Originally posted by justmy2cents View Postwork is being done on this https://wiki.unrealengine.com/Building_On_LinuxYou also currently need to copy the shared libary into you output folder so that the binaries can be run from there:
cp ./Engine/Source/ThirdParty/Steamworks/Steamv128/sdk/redistributable_bin/linux64/libsteam_api.so Engine/Binaries/Linux
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Originally posted by GreatEmerald View PostWait what?!
Building natively on Linux is not yet supported by Epic but some people on the forums and on GitHub have been trying to make it work based on the source code published on GitHub.
We've been discussing it on the forums and also on IRC at irc://irc.freenode.net/UE4Linux. If you'd like see working native Linux please jump in an join us.
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Originally posted by curaga View PostWhat the heck do they use so that Win-to-Lin cross-compiling works, but native does not.
It seems that there are so many software companies out there that are just dominated by drooling idiots or something. Maybe that comes across too harshly, but we're talking about -- in the grand scheme of things -- relatively simple concepts where big-name companies consistently show extreme incompetence.
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Originally posted by justmy2cents View Postwhich part of "they started working on" and "you currently need" is hard to understand? the "native building on linux" is not made by epic i think. the fact that subscription makes source available is the fact that people with subscription can work on this. if you read a bit, you can see this started when source was released,
that pretty much tells this is community project
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Originally posted by GreatEmerald View PostWhat does any of that have to do with Steam? Why is its API required to begin with?All opinions are my own not those of my employer if you know who they are.
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Originally posted by Ericg View PostI know one of the "Tools" downloads in Steam is the Unreal dev kit, so they may run their subscription through steam, or they may use the steam API as a compatibility layer / abstraction layer between distros. But, both of those are just total guesses on my part.
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Originally posted by Ericg View PostI know one of the "Tools" downloads in Steam is the Unreal dev kit, so they may run their subscription through steam
Originally posted by Ericg View Postor they may use the steam API as a compatibility layer / abstraction layer between distros. But, both of those are just total guesses on my part.
A runtime environment for Steam applications. Contribute to ValveSoftware/steam-runtime development by creating an account on GitHub.
So I suppose it's just needed for Steamworks integration.
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