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CRYENGINE For Linux Appears Within The Steam Database

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  • archibald
    replied
    It's not just support that's different between the free and subsciption-based SDK. New features (like Physically-Based Shading) will only be available to subscribers, the free SDK won't get them (source: http://www.cryengine.com/news/crytek...ervice-program)

    http://www.cryengine.com/news/crytek...ervice-program

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  • droste
    replied
    Good

    Free version = no/less support and no source code of the engine

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  • sarmad
    replied
    @droste, @curaga
    Just FYI, I am not a game developer and not intending to be, so no pirating will happen from my side. I am just trying to understand the difference between the two versions.

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  • curaga
    replied
    Ha, the usual "can I pirate gamemaker and only buy when I'm ready to release" trail of thought.

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  • droste
    replied
    Originally posted by sarmad View Post
    But what if I use the free version for a year, and then at the last month I switch it to the commercial version, cutting my license cost from 12 months to only 1 month? How will they know how much of my time on the engine was spent building commercial stuff and how much of it was learning/experimenting?
    Nothing is stopping you from doing this. But you won't get any support in the first 11 months and don't have the source code of the engine.
    Another thing is that if you use someones stuff and gain money from this you should give them their piece of the cake. This is just common sense, because if they don'T get their money, they will stop doing their stuff and everyone loses, but nowadays this doesn't seem to be something you take for granted.

    Originally posted by http://www.cryengine.com/get-cryengine/ce-games
    Crytek offers commercial developers full source licensing for larger and longer term projects that benefit from a real partnership with Crytek. Platinum Support packages are also available, with dedicated support staff, increased on-site presence and even co-development of features that interest our licensees.

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  • sarmad
    replied
    Originally posted by tpruzina View Post
    As you would expect, if you want to make profit, you have to cut them in (and also, you can't modify/reverse engineer/compete etc).
    Usual proprietary stuff.
    But what if I use the free version for a year, and then at the last month I switch it to the commercial version, cutting my license cost from 12 months to only 1 month? How will they know how much of my time on the engine was spent building commercial stuff and how much of it was learning/experimenting?

    Leave a comment:


  • Guest
    Guest replied
    Originally posted by sarmad View Post
    So, how will the free version differ from the commercial version?
    As you would expect, if you want to make profit, you have to cut them in (and also, you can't modify/reverse engineer/compete etc).
    Usual proprietary stuff.

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  • sarmad
    replied
    So, how will the free version differ from the commercial version?

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  • Calinou
    replied
    Originally posted by TAXI View Post
    Damn edit limit, the EULA is for "CryEngine 3 Free SDK", so it looks like we really get free access.
    It's a trap.

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  • V10lator
    replied
    Damn edit limit, the EULA is for "CryEngine 3 Free SDK", so it looks like we really get free access.

    Leave a comment:

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