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Valve Publishes The Source Code For Their VOGL OpenGL Debugger

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  • numasan
    replied
    So the license is zlib? Not that my opinion matters...

    Leave a comment:


  • ObiWan
    replied
    There are useful userstyles to find the right link on phoronix.

    for example:
    http://userstyles.org/styles/55221/p...e-urls-in-text

    Leave a comment:


  • rudregues
    replied
    Originally posted by mark45 View Post
    I found 2 links in the article not pointing back to phoronix, please correct.
    uahuahushaushuashuahushaush
    lol

    Leave a comment:


  • curaga
    replied
    Looking forward to a review, if it's usable yet. Not eager to be alpha tester myself.

    Leave a comment:


  • Bitter
    replied
    Originally posted by mark45 View Post
    I found 2 links in the article not pointing back to phoronix, please correct.
    That was a good one

    Leave a comment:


  • mark45
    replied
    I found 2 links in the article not pointing back to phoronix, please correct.

    Leave a comment:


  • FourDMusic
    replied
    Sweet! Will definitely give this a shot and see how it compares to ApiTrace.

    This comes as no surprise to me; after exclusively talking with Gabe and their Linux developers two years ago when many doubted the claims of a Steam Linux client
    While I think it's awesome that you stuck to your guns and didn't mind the "I told you so" at first, this is kind of getting old, Michael.

    Leave a comment:


  • Valve Publishes The Source Code For Their VOGL OpenGL Debugger

    Phoronix: Valve Publishes The Source Code For Their VOGL OpenGL Debugger

    Back at the Steam Dev Days in January, Valve Software talked up their VOGL Linux OpenGL debugger for game developers and they announced it would be open-source. As of tonight, that code is now publicly available as Valve's latest open-source software project...

    http://www.phoronix.com/vr.php?view=MTYyOTA
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