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Valve's VOGL OpenGL Debugger Should Be Great

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  • Valve's VOGL OpenGL Debugger Should Be Great

    Phoronix: Valve's VOGL OpenGL Debugger Should Be Great

    As a follow-up to Steam Dev Days Is Off To A Great Start, Valve's new OpenGL debugger is looking great! Here's some more details...

    http://www.phoronix.com/vr.php?view=MTU3Mjg

  • #2
    Is it open source??

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    • #3
      It's a bit surprising that they didn't use or extend APITrace
      I think the chose to create a new GL debugger because APITrace was not originally designed to accommodate benchmarking as well. And by benchmarking I mean counting GPU and driver load with minimal overhead from the re-player.

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      • #4
        This is what I felt when you started talking about Valve supporting Linux: Their work is spreading all across the graphics/game developing tools, creeping into different tools and improving them in many aspects. Debugging, development (hopefully turning QtCreator into an even better IDE) and last but not least: The drivers. Both FOSS and closed source. This is really exciting for us Linux-loving developers!

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        • #5
          @Michael seems like it could solve your benchmark issues:
          Profile and optimize GL replayer class, build driver benchmarking tool

          We’re already ~90% faster than apitrace’s replayer in -benchmark mode on Metro Last Light
          So where can we get the source from?

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          • #6
            Michael please ask them about benchmarking Metro Last Light
            ## VGA ##
            AMD: X1950XTX, HD3870, HD5870
            Intel: GMA45, HD3000 (Core i5 2500K)

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            • #7
              I didn't read beyond Michael's post but is this VOGL based of LLDB? Will any of the work be upstreamed to LLVM for their LLDB?

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              • #8
                Source?

                Wait, when did Source 2 Engine get confirmed?

                How does he know that it will be a 100% OpenGL game engine?

                What did I miss???

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                • #9
                  Originally posted by dh04000 View Post
                  What did I miss???
                  Steam dev days?

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                  • #10
                    Originally posted by dh04000 View Post
                    Wait, when did Source 2 Engine get confirmed?
                    We actually knew Valve was working on a new engine at least since November 2012: https://www.youtube.com/watch?v=_Fl4s9T79n0

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