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Wine's Big Command Stream D3D Patch-Set Updated
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What it comes down to is a revert of commit b00fcc3576c5def250ebe5a526224c0c6a29b414. It's broken and causes performance issues pretty much everywhere except on my system.
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Guest repliedOriginally posted by stefandoesinger View Post...To all others reading this thread, I plan to push an update with a few bugfixes later today. One of those bugs made me wonder why this thing worked at all. Many thanks to Mathias Wein, who made me aware of one of those issues.
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Originally posted by Commander View PostI want to thank you Stefan, and the guys at Crossover and guys at Wine for keeping this project running.
I myself tried this on EVE-Online and the results are awesome. Some reports that there are crashes with FGLRX drivers but hopefully there will be a fix for AMD users.
Keep it up.
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Guest repliedOriginally posted by Commander View Post... Some reports that there are crashes with FGLRX drivers but hopefully there will be a fix for AMD users.
Keep it up.
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Originally posted by AnonymousCoward View PostHi Stefan,
Not sure if you had a chance to look at it but I did some benchmarks on Morrowind performance that you asked about previously:
I later tested with the git repo and got the same results.
Yes, I've seen this. Quite interesting, when I have time I'll test Morrowind myself - right now I have plenty of other bugs to fix :-\ .
To all others reading this thread, I plan to push an update with a few bugfixes later today. One of those bugs made me wonder why this thing worked at all. Many thanks to Mathias Wein, who made me aware of one of those issues.
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Hi Stefan,
Not sure if you had a chance to look at it but I did some benchmarks on Morrowind performance that you asked about previously:
CSMT + threaded-ops = 31 fps
CSMT = 20 fps
threaded-ops without CSMT= 17 fps
However, not all points in the game seem to show the difference. Some will have essentially the same FPS with CSMT and threaded-ops on or off, probably due to being a less CPU heavy area of the game.
Morrowind is known to be notoriously unoptimised and heavy on resources (as well as being single threaded) so perhaps that is why there is an effect of using both.
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Originally posted by Thaodan View PostCurrently I made a patch for 1.7.10, I try to apply it to wine-multimedia if it works I push it to the aur
wine-multimedia-git + Stefans git and nVidia optimization gave quite a nice boost to performance with my game (EVE-Online)
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Originally posted by stefandoesingertext
I myself tried this on EVE-Online and the results are awesome. Some reports that there are crashes with FGLRX drivers but hopefully there will be a fix for AMD users.
Keep it up.
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Originally posted by stefandoesinger View PostIt should work on old dual core CPUs too. It won't do any good on single core CPUs by design.
I have some ancient dual core athlon from 2006/2007. I haven't tested my code there yet, it's just one of the issues that needs my attention.
In case of HL2, I recommend to experiment with the game's multicore rendering option. Switching this on or off may show different results.
What about wine d3d libraries are they must be set to native or to built-ones? I have Codeweaver's crossover 13.0.1 (wine 1.7.4)
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Originally posted by OnioWoess View PostAhh. You wanna say that this tricks with wine works only for modern hardware and could give a boost only comparable to the previous poor results on it .
Therefore, no chance to get same framerate even in HL2 then, which I have in Windows (wine - 40-160 winXP - 200-300)...
I have some ancient dual core athlon from 2006/2007. I haven't tested my code there yet, it's just one of the issues that needs my attention.
In case of HL2, I recommend to experiment with the game's multicore rendering option. Switching this on or off may show different results.
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