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Wine's Big Command Stream D3D Patch-Set Updated

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  • Dukenukemx
    replied
    Originally posted by xpander View Post
    Anyway to enable this for Mint or Ubuntu users?

    Leave a comment:


  • GreatEmerald
    replied
    Originally posted by Thaodan View Post
    what you mean with popup window input?
    This: http://bugs.winehq.org/show_bug.cgi?id=13951
    It's needed for any UnrealEds to be usable (right now they are completely useless without said patch). But apparently the patchset wasn't accepted originally, and now there is some delay due to OS X, and everyone pretty much forgot about it, it seems...

    Leave a comment:


  • stefandoesinger
    replied
    Just dumping huge amount of code into our codebase is not how we operate. That invites technical and legal issues.

    Anyone who looks at my patches on Github will see that there are numerous areas where work is needed. Anyone who then looks at wine-patches will see that I am submitting those patches, step by step. Anyone who compares this to the git commit log will see that they are getting committed. And anyone reading wine-devel will see where remaining challenges are.

    It will take a while. Most likely months. I've uploaded the current hacky patches as a courtesy to Wine users. Enjoy :-)

    Leave a comment:


  • xpander
    replied
    Originally posted by Thaodan View Post
    Currently I made a patch for 1.7.10, I try to apply it to wine-multimedia if it works I push it to the aur
    never had the need for multimedia (pulseaudio) patches myself ..allthough im using pulseaudio also.. but i guess some need then?
    its been working fine for me all the time without it.

    Leave a comment:


  • AnonymousCoward
    replied
    Originally posted by AJSB View Post
    WHY in Hell are these patches not mainlined in WINE ?!?

    Is the patche's code in any way "tainted" ?!?
    If not....JUST F*****G DO IT
    Posting here wont make a difference, go send a mail to the wine mailing lists.

    Leave a comment:


  • Thaodan
    replied
    Originally posted by GreatEmerald View Post
    No immediate plans to pull in PulseAudio support or fixes for popup window input, either... Gah...
    what you mean with popup window input?
    http://bugs.winehq.org/show_bug.cgi?id=32092 is a bigger issue, has anyone an idea if the stream patch may fix this?

    Leave a comment:


  • Thaodan
    replied
    Originally posted by xpander View Post
    Currently I made a patch for 1.7.10, I try to apply it to wine-multimedia if it works I push it to the aur

    Leave a comment:


  • xpander
    replied
    for Arch users:
    https://aur.archlinux.org/packages/wine-d3dstream-git/

    Leave a comment:


  • who_me
    replied
    The CSMT code as shipped in Crossover 13 is quite good but there are cases where it had to be turned off in some crossties because the applications exhibited either weird behaviour or performance issues.

    It's probably not yet integrated into Wine because they feel that the code needs a bit more work.

    That being said, there's no one stopping other projects applying Stefan's patches to create custom wine builds. PlayOnLinux/Mac already does custom builds, for example.

    Leave a comment:


  • AJSB
    replied
    WHY in Hell are these patches not mainlined in WINE ?!?

    Is the patche's code in any way "tainted" ?!?
    If not....JUST F*****G DO IT

    Leave a comment:

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