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Ahh. You wanna say that this tricks with wine works only for modern hardware and could give a boost only comparable to the previous poor results on it .
Therefore, no chance to get same framerate even in HL2 then, which I have in Windows (wine - 40-160 winXP - 200-300)...
It should work on old dual core CPUs too. It won't do any good on single core CPUs by design.
I have some ancient dual core athlon from 2006/2007. I haven't tested my code there yet, it's just one of the issues that needs my attention.
In case of HL2, I recommend to experiment with the game's multicore rendering option. Switching this on or off may show different results.
Currently I made a patch for 1.7.10, I try to apply it to wine-multimedia if it works I push it to the aur
I tried the wine-multimedia + this with the other buffer patch but both the buffer and multimedia patchset was not working so well. However when I tried wine-multimedia-git with Stefans git it worked out quite nicely.
wine-multimedia-git + Stefans git and nVidia optimization gave quite a nice boost to performance with my game (EVE-Online)
Not sure if you had a chance to look at it but I did some benchmarks on Morrowind performance that you asked about previously:
I later tested with the git repo and got the same results.
Yes, I've seen this. Quite interesting, when I have time I'll test Morrowind myself - right now I have plenty of other bugs to fix :-\ .
To all others reading this thread, I plan to push an update with a few bugfixes later today. One of those bugs made me wonder why this thing worked at all. Many thanks to Mathias Wein, who made me aware of one of those issues.
...To all others reading this thread, I plan to push an update with a few bugfixes later today. One of those bugs made me wonder why this thing worked at all. Many thanks to Mathias Wein, who made me aware of one of those issues.
This is rather interesting. Would this mean better performance by some chance for things that did benefit from CSMT in some way?