Originally posted by Juan Linietsky
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A New Open-Source Game Engine Being Released
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Originally posted by brosis View Post* for example this. With that, my mobile provider payment explodes as ads become platinum in price, as well as throttled on bandwidth due to absence of true flatrate. I also loose the ability to decide which content I appreciate and add to whitelist. Currently I use firefox, ditching Chrome/Google internal browser and this works. But if somehow expands, I will sell my Android tablet.
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Originally posted by GreatEmerald View PostIf it's just the app stores when it comes to Apple and Microsoft, then I don't think this should be much of a worry (for now) ? if they enforce restrictions on all applications, then their app stores can be ignored and the games be delivered as regular installers.
The same applies to mobile Win8 devices, and on them, jailbreaking is not even an option (AFAIK, probably just no one has bothered to figure out a way to do this, since pretty much no one wants the damn things in the first place...)
In any case, some kind of dual-licensing scheme might be the best option, IMO. LGPL for most, and special permissively licensed versions for restricted platforms (how ironic).
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Originally posted by curaga View PostIn the comments there it was mentioned that Windows Store limits installs to five PCs. This is an additional restriction, not allowed by GPL.
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Originally posted by dee. View PostExcept, that on iOS devices, you cannot install any apps from any external sources, only via the appstore. (Unless you jailbreak, but expecting your customers to jailbreak their iPhablets isn't really a viable business model for most.)
The same applies to mobile Win8 devices, and on them, jailbreaking is not even an option (AFAIK, probably just no one has bothered to figure out a way to do this, since pretty much no one wants the damn things in the first place...)
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For real, guys? Someone releases a high class game engine under a perfectly fine open source engine and all some here have to do is to complain about it not being (L)GPL?
It is really simple: If you have a problem with the MIT license then don't use this engine, in the same way that GPL proponents always say: "Hey, if you don't want your code to be forced to be GPL don't use GPLed code in it!".
In the meantime you are of course entitled to release your own code under whatever license you want, in the same way as Juan Linietsky can choose the license he wants to use.
Deal with it, can this go back to a discussion about thsi game engine and not become another pointless thread about which license some here prefer?
Juan Linietsky: Thanks for your work and thanks for making it open source, I hope we will see some great games made with it.
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Originally posted by Vim_User View PostFor real, guys? Someone releases a high class game engine under a perfectly fine open source engine and all some here have to do is to complain about it not being (L)GPL?
It is really simple: If you have a problem with the MIT license then don't use this engine, in the same way that GPL proponents always say: "Hey, if you don't want your code to be forced to be GPL don't use GPLed code in it!".
In the meantime you are of course entitled to release your own code under whatever license you want, in the same way as Juan Linietsky can choose the license he wants to use.
Deal with it, can this go back to a discussion about thsi game engine and not become another pointless thread about which license some here prefer?
Juan Linietsky: Thanks for your work and thanks for making it open source, I hope we will see some great games made with it.
I second on the thanks.
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Originally posted by Vim_User View PostFor real, guys?
This is Phoronix, what did you expect? Nitpicking on licenses etc. is pretty much the whole deal with this forum.
Anyway, it's not like anyone here has suggested boycotting the software because it isn't GPL. Probably most people commenting here wouldn't use the game engine anyway, no matter what license it was licensed under, so the comments are pretty much irrelevant.
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Originally posted by peppercats View PostOne of Unity's strengths is its huge community and many readily available assets(asset store) and tutorials for beginners.
There's a lot of good material already available, just no communities for them.
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