With his lead engine, the Godot Engine, it's been revised several times and has been powering "dozens of games published for PC, consoles, and mobile."
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A New Open-Source Game Engine Being Released
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Originally posted by MaxToTheMax View PostI especially want to commend the choice of a permissive license rather than a copyleft one. It's a brave choice, but it's the right one.
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Originally posted by GreatEmerald View PostI don't agree. It is better for wider adoption and ease of use, but it is also put in needless danger of being closed down.
That said, I wouldn't get your hopes up about consoles. The old owner would be sued into oblivion if he released any code integrating with certain platforms. The SDKs often come with very strict (and rather silly, IMO) non-disclosure agreements that bar releasing _any_ information (including source code that calls into the SDK APIs). That would also mean needing to do a strong (and potentially costly) scrub of the code before releasing it if the author has any sense.
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Originally posted by GreatEmerald View PostI don't agree. It is better for wider adoption and ease of use, but it is also put in needless danger of being closed down.
If we believe that open-source is the most rational way to develop software, then we must also believe that rational programmers will not want to close codebases down. Using copyleft instead of relying on people to serve their own best interests voluntarily betrays a lack of confidence in the open-source model.
The engine is being open-sourced because the authors want people to use it. Adding 12 pages of terms and conditions is a great way to make software less usable.
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Originally posted by MaxToTheMax View PostIf we believe that open-source is the most rational way to develop software, then we must also believe that rational programmers will not want to close codebases down. Using copyleft instead of relying on people to serve their own best interests voluntarily betrays a lack of confidence in the open-source model.
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