@all:
thanks for your comments so far
important mesa stuff is compiled with hardened gcc 4.7.3*, mesa can only be compiled without custom cflags (so mostly the offending flags should be filtered out)
wine works flawless right now, had some outdated libSDL libs and other stuff - all of the important stuff is available both on x32 & x64 (abi_x86_32 abi_x86_64), using ebuilds from the FireBurn & x11 overlay
got a suspicion that this has to do with the memory compressing & conserving technologies:
tmem/zswap/zcache
and
zram
got zram disabled on 3.13-rc8 right now since it doesn't build with some bleeding edge patches
and the black screen (gpu turn off, unsuccessful reset ?!) appears much later, albeit with Rayman Origins on Steam + Wine
this box could run Unreal Tournament 3 for several minutes (if not hours) perfectly stable in the past [not sure if zram or zcache were enabled at that time but I believe not]
so the next thing that will be tested is with zswap (currently with lz4 compression running) disabled
the more stumbling blocks are known and removed out of the way - the better and more reliably games will run & steam can be used with its native Linux Client or on Wine
Rayman Origins, btw, appears to run more fluidly than under Windows 8.1/8 were it seems to slow down from time to time
(wine 1.7.11)
thanks for your comments so far
important mesa stuff is compiled with hardened gcc 4.7.3*, mesa can only be compiled without custom cflags (so mostly the offending flags should be filtered out)
wine works flawless right now, had some outdated libSDL libs and other stuff - all of the important stuff is available both on x32 & x64 (abi_x86_32 abi_x86_64), using ebuilds from the FireBurn & x11 overlay
Originally posted by brosis
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tmem/zswap/zcache
and
zram
got zram disabled on 3.13-rc8 right now since it doesn't build with some bleeding edge patches
and the black screen (gpu turn off, unsuccessful reset ?!) appears much later, albeit with Rayman Origins on Steam + Wine
this box could run Unreal Tournament 3 for several minutes (if not hours) perfectly stable in the past [not sure if zram or zcache were enabled at that time but I believe not]
so the next thing that will be tested is with zswap (currently with lz4 compression running) disabled
the more stumbling blocks are known and removed out of the way - the better and more reliably games will run & steam can be used with its native Linux Client or on Wine
Rayman Origins, btw, appears to run more fluidly than under Windows 8.1/8 were it seems to slow down from time to time
(wine 1.7.11)
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