Originally posted by Calinou
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Ioquake3 Working On A New Game Launcher
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that helps no one
you help none.
perhaps my argument for expanding on the idtech4 (correction not idTech5 sorry) was unfounded but I'm still curious. Darkplaces went very far and so did but as neat as it is its character models and environments are still not using much modern graphics tech. If I'm wrong please correct me.
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Originally posted by dacresbu View Postall this work on id tech3, is anyone working on iodoom3 from the idtech5 engine? it compiles on everything supports higher res models and netradient and trenchbroom works with it also because it supports md3 as well as md4 models
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why does no one talk about the id tech 4 engine any more?
all this work on id tech3, is anyone working on iodoom3 from the idtech5 engine? it compiles on everything supports higher res models and netradient and trenchbroom works with it also because it supports md3 as well as md4 models
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Originally posted by philip550c View PostIm looking forward to this.
My problem with ioquake3 is that when I try to play the game single player the bots dont load. Cant play without bots.
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Im looking forward to this.
My problem with ioquake3 is that when I try to play the game single player the bots dont load. Cant play without bots.
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Ioquake3 Working On A New Game Launcher
Phoronix: Ioquake3 Working On A New Game Launcher
Developers behind the ioquake3 engine that serves as the community's leading open-source fork of id Software's once incredible id Tech 3 engine are still working on new features. The latest sub-project of ioquake3 is working on a new game launcher...
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