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I guess that's because of flaky compiler support, specially MSVC.
That's probably a big reason, too. MSVC doesn't even support the full C99 spec, at least until 2012 inclusive (that's the newest one I tried, and it gave errors when trying to build a project using some C99 features). I doubt that got fixed for 2013, let alone supporting C11.
Python is slow compared to binary compiled source code. That's not suitable for this king of project, which every frame is crutial.
C++11 is less obfuscated than older C++ and C. I think it's a really good choice for a game.
Python is not suitable for this "king" of project where every frame is "crutial" as much as there are solutions to overcome it (like Cython, ShedSkin, PyPy, etc.). Anyway, the idea was that people that contribute have something to say about the language to work with... people that don't, they shouldn't.