So is wrong with the GDB debugger? I hate to see Steam/Valve working on there own, if there is some simple things they could fix in an open source debugger.
The good thing about open source is you can fix and change. What makes the GDB debugger so bad? I find it extreamly useful and nice. The only big annoyance I ever had with it was some argument between the Compler and Debugger peoples about how C++ constructors worked. Couldn't set break points. I figure they got that figured out by now, that was like 10 years ago.
So, why create a new debugger, what is wrong with GDB, just don't say "its crap" what could be fixed in it.
The good thing about open source is you can fix and change. What makes the GDB debugger so bad? I find it extreamly useful and nice. The only big annoyance I ever had with it was some argument between the Compler and Debugger peoples about how C++ constructors worked. Couldn't set break points. I figure they got that figured out by now, that was like 10 years ago.
So, why create a new debugger, what is wrong with GDB, just don't say "its crap" what could be fixed in it.
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