Originally posted by AJSB
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NVIDIA & Valve Work Together On SteamOS
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Originally posted by zxy_thf View PostConsider MANTLE (AMD's new API). I believe it's someway talking to GPU directly, i.e. you need to submit binaries to GPU instead of using GL API.
With this simple API, there won't be buggy drivers anymore, but only buggy games.
The problem of Mantle is that it's a AMD-only thing....unless AMD ( or...Valve (?!?) ) somehow convinces Intel and Nvidia join in...
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Originally posted by AJSB View PostI didn't said that !
...Its a ongoing "war"....the thing is if they open completely their client, that would even increase further piracy , possibly to a unsustainable level.
That's what i meant.
Because current piracy you get in torrents not always get you the most recent version of the game and usually don't allow you to play online....fully hacking Steam client/server protocols would not only allow you to get the most recent versions of the games but also play online.
For online games there are alternate servers.
There are exceptions where playing online gives an actual boost to the experience but playing offline is not crippling, and that's the ones who probably just get no server for playing online when you pirate them, but everything else under the sun is cracked and running.
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Originally posted by mrugiero View PostYou talk like Steam successfully erased piracy, man. Truth is, pirated games are still out there, the only reason to pay for games (in a practical way, I mean, not that I don't see how not paying has a negative effect) is because you want to (for example, you acknowledge the work required to produce the game), or because you want the mental masturbation of "achievements". I don't think they will close their doors if they made it easier to pirate, because people is still able to do so right now. There would be a lot of DRM addicted publishers that will probable leave them.
...Its a ongoing "war"....the thing is if they open completely their client, that would even increase further piracy , possibly to a unsustainable level.
That's what i meant.
Because current piracy you get in torrents not always get you the most recent version of the game and usually don't allow you to play online....fully hacking Steam client/server protocols would not only allow you to get the most recent versions of the games but also play online.
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Originally posted by Cyborg16 View PostOpen ecosystem? Which parts of the NVIDIA drivers and Steam are "open"?
Still, shouldn't complain too much; at least this should get a lot of young hackers involved in Linux.
It's open, not necessarily as in open-source, but everyone should know "open" is more than just a buzzword at Valve.
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Originally posted by AJSB View PostSteam will NEVER disclose its client...because they CAN'T or else a swarm of hackers will hack the hell of it getting games for free (there was/is even a Russian tool that allowed you to get Steam games for free downloaded directly from Steam servers...i'm talking about games that we are supposed to pay for)...imagine the s++++++m if client was fully disclosed....Steam might as well close doors next day.
BTW....WHY do you think Steam client in any OS gets so many updates almost in a daily basis ?
Steam faces a daily battle against hackers and they have to change some parts of their code almost daily...
Originally posted by Cyborg16 View PostOpen ecosystem? Which parts of the NVIDIA drivers and Steam are "open"?
Still, shouldn't complain too much; at least this should get a lot of young hackers involved in Linux.
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Originally posted by dh04000 View PostAnd any gamemaker can enter the steam store/library if approved by Valve or Greenlight(user approval), including opensource and free games. There is no boggy man to restrict access to the steam ecosystem unless your game is just smut, then it can't be approved. So, is its not open to smut, which is not a loss to 99.9% of gamers.
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Originally posted by DLay View PostDoes SteamOS use Wayland?
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NVIDIA better be careful or Microsoft is going to come along and cut off their balls.
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Originally posted by Cyborg16 View PostOpen ecosystem? Which parts of the NVIDIA drivers and Steam are "open"?
Still, shouldn't complain too much; at least this should get a lot of young hackers involved in Linux.
And technically, part of the nvidia binary driver IS open. I patch every nvidia driver for linux-rt. Plus, semi-recently (circa linux-3.10 release time-frame), patching an older driver to support a newer kernel...but yes, obviously it's still somewhat closed / not an ideal situation.
anyway, I am hopeful, even somewhat confident that Nvidia is getting onto the right track, as far as linux development. It may take a while, but they do seem to be shifting mentality, a little.
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