Phoronix: Direct3D Performance Improvements Coming To Wine
Stefan D?singer of CodeWeavers has been working on some Direct3D performance improvements for Wine by creating a separate command stream / worker thread for WineD3D. This work moves OpenGL calls into a seperate thread in order to improve performance while also fixing some outstanding bugs. This work can yield 50~100% performance improvements and in some cases making the games under Wine faster than on Windows...
http://www.phoronix.com/vr.php?view=MTQ1Mjk
Stefan D?singer of CodeWeavers has been working on some Direct3D performance improvements for Wine by creating a separate command stream / worker thread for WineD3D. This work moves OpenGL calls into a seperate thread in order to improve performance while also fixing some outstanding bugs. This work can yield 50~100% performance improvements and in some cases making the games under Wine faster than on Windows...
http://www.phoronix.com/vr.php?view=MTQ1Mjk
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