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RAD Game Tools To Take On Linux Debuggers
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Of course Open Source has been very successful. But "it's just a matter of someone doing it" isn't really an argument. That's why I thought it was a sarcastic comment. You can't use something that doesn't exist yet as an example that supports your point.
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Originally posted by RealNC View PostHeh, if that was sarcasm, well done indeed, sir.
Open source projects are increasing:
Why people choose open source:
FOSS as a development method has proven itself already. It has proven that it is capable of producing equal or even better quality software than proprietary. Why game developers haven't embraced FOSS, remains a subject of speculation - perhaps too many game developers are stuck with old business models, or perhaps there aren't enough game developers who are familiar with FOSS (or vice versa) - it's however clear that the lack of FOSS game development isn't because of any inherent flaw in FOSS itself. Personally I think it's just a matter of time and the matter will correct itself eventually.
I could see a FOSS game engine working if enough game publishers invested some time and money to it - kind of like how businesses who make money from Linux invest time and money to the Linux kernel. The core game engine would be FOSS, and the companies would be free to release their games with proprietary game data and art assets, or use some other business model, everyone would win.
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Guest repliedOriginally posted by RealNC View PostHeh, if that was sarcasm, well done indeed, sir.
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Originally posted by elanthis View PostThe guys at RAD are pretty... rad. They're right over in Kirkland (next city over from Redmond) if I recall. We used many of their products rather extensively in our games.
So far as some of the previous comments... when FOSS actually proves capable of producing game middleware worth a damn, let me know. I'd rather have quality proprietary tools to make great games than Free tools to make mediocre games.
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Guest repliedOriginally posted by elanthis View PostThe guys at RAD are pretty... rad. They're right over in Kirkland (next city over from Redmond) if I recall. We used many of their products rather extensively in our games.
So far as some of the previous comments... when FOSS actually proves capable of producing game middleware worth a damn, let me know. I'd rather have quality proprietary tools to make great games than Free tools to make mediocre games.
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This is good news
Linux debuggers are powerful, but not very user-friendly compared to what you get on other platforms. Anything to improve that is nice.
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The guys at RAD are pretty... rad. They're right over in Kirkland (next city over from Redmond) if I recall. We used many of their products rather extensively in our games.
So far as some of the previous comments... when FOSS actually proves capable of producing game middleware worth a damn, let me know. I'd rather have quality proprietary tools to make great games than Free tools to make mediocre games.
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I'm really excited about this. Existing Linux debuggers suck ass to use. I'd be perfectly happy paying for a good debugger front-end (I'd want it to be talking to gdb or lldb though).
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I look forward to LLDB contributions.
Their proprietary software they can keep to themselves though.
Open source or fuck off!
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