@Ericg
You're implying both that Xonotic (and in fact every current open engine) doesn't provide OpenAL, and that ID games were not tier-1.
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Unigine Adds In Support For Oculus Rift & WebGL
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Originally posted by Calinou View PostPaying for a game engine? If you're making a game, you're capable of coding, so why not base your game off an engine like Red Eclipse's (improved Cube 2) or Xonotic's? Both of them are very capable and can look/sound nice if you have good art.
I want my team focused on delivering the game play we want and not worrying about how to write the underlying framework. I'm also going cross platform and I don't want to worry about the nuances between the desktop and mobile OS.
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Originally posted by Calinou View PostPaying for a game engine? If you're making a game, you're capable of coding, so why not base your game off an engine like Red Eclipse's (improved Cube 2) or Xonotic's? Both of them are very capable and can look/sound nice if you have good art.
If you need a more 'stock' engine for a hobby game or something youre doing jsut for fun / as a first timer, Xonotic or IDTech 2 / 3 / 4 (Was Doom3 idTech 3 or 4?) engine is more than enough. But if you are serious about making a tier 1 game or at least a tier-1-capable game... Unigine is not a bad choice.
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Originally posted by migizi View PostUnigine is awesome. I can't wait to get my license and start working with it. They are a great company to work with.
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Unigine is awesome. I can't wait to get my license and start working with it. They are a great company to work with.
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Unigine Adds In Support For Oculus Rift & WebGL
Phoronix: Unigine Adds In Support For Oculus Rift & WebGL
Unigine Corp has made another round of noteworthy updates to their visually amazing cross-platform game and simulation engine...
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