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Counter-Strike: GO Might Soon Be Out On Linux

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  • #11
    Originally posted by Kraut View Post
    Set fps_max to something below vsync, for 60 Hz screen use like 59 or 58. That can help to get rid of some vsync latency. (This causes frame skipping, but is hardly noticable)
    I also noticed with ATI/AMD Blobs that in some applications "max prerendered frames" is terrible high if the vsync was set by the applications. But if I force vsync with the ATI/AMD controll center I didn't have that problem.
    actually i still get the lag with AMD and CCC set vsync. In CSS i just let my CPU cook and render at a nice 300 something FPS =).

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    • #12
      Another one of your vague "it's coming" articles Michael...

      "I've heard" citing no source isn't exactly good journalism. Neither is using some tiny intel commit. Also a less than 0.5% optimization is hardly news worthy?

      It will come we all know it.

      Liam of GamingOnLinux.com

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      • #13
        Originally posted by RealNC View Post
        I'm worried about mouse lag on CS on Linux. I currently have CS, CSCZ and CSS on Linux, and there's some mouse lag when using VSync. Just a tiny tad, but it's there. On Windows, I've tweaked everything so that I get zero mouse lag with VSync on. I'm not able to do that on Linux.

        Initially, I was very excited to be able to play the CS games under Linux. But by now, I keep playing them under Windows due to the extremely low mouse latency I get there.

        Does anyone know if it's possible to get the same levels of latency under Linux? On Windows, what I do is set "max prerendered frames" to 2 in NVidia's control panel and simply set the "fps_max" variable of the source engine to 60. I also have my mouse set to a 500Hz polling rate (it's a 1000Hz mouse, but that's overkill; I just use 500Hz.) On Linux, that's the "usbhid.mousepoll=2" kernel option, which I use. Anything else I can do to imorove my mouse input?
        So are you saying this is a non issue with Vsync turned off ??

        Is m_rawinput set to 0 or 1 ? Did changing this improve the situation?

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        • #14
          Originally posted by DDF420 View Post
          So are you saying this is a non issue with Vsync turned off ??

          Is m_rawinput set to 0 or 1 ? Did changing this improve the situation?
          Raw input is enabled. Without raw input, the game is totally unplayable for me (the mouse feels completely weird.)

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          • #15
            Originally posted by RealNC View Post
            Raw input is enabled. Without raw input, the game is totally unplayable for me (the mouse feels completely weird.)
            What is your mouse (brand, class) and what is your mouse polling rate on Linux? If you have a high-frequency mouse (like a gaming mouse), then you'll want to set the value to mach your mouse's mhz (something usually higher than default). Just look how to set your 'mouse polling rate' on your Linux distro. Let us know if that helps with gaming.

            In CS and CSZ (don't know about CSS), if I use the "Raw Mouse Input" option, then sometimes the controls 'lock up' for a click or so (annoying when you pop around a corner to fire at a guy and your trigger doesn't work), so I don't play with Raw Input. I use a high-freq gaming mouse and everything plays well, but I changed my mouse polling rate before I had Steam, so I don't know how much changing that will effect CS.

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            • #16
              Originally posted by F i L View Post
              What is your mouse (brand, class) and what is your mouse polling rate on Linux? If you have a high-frequency mouse (like a gaming mouse), then you'll want to set the value to mach your mouse's mhz (something usually higher than default). Just look how to set your 'mouse polling rate' on your Linux distro. Let us know if that helps with gaming.

              In CS and CSZ (don't know about CSS), if I use the "Raw Mouse Input" option, then sometimes the controls 'lock up' for a click or so (annoying when you pop around a corner to fire at a guy and your trigger doesn't work), so I don't play with Raw Input. I use a high-freq gaming mouse and everything plays well, but I changed my mouse polling rate before I had Steam, so I don't know how much changing that will effect CS.
              I already use a 500hz rate, as mentioned in an earlier post. And it works (evhz.c confirms it.) My mouse is a Logitech G400.

              I also tried disabling triple buffering in my xorg configuration (Option "TripleBuffer" "False"), as I have that enabled normally, but it doesn't change anything.

              I cannot use non-raw mouse input, as that makes the mouse in the game simply awful (lots of frame skips while looking around and there's some very weird accelaration going on; it's very much unplayable.)

              I also play at the monitor's native resolution, in case someone things that the lag is introduced by the upscaling.

              [s]Setting "fps_max 59" instead of 60 doesn't help either. With values over 60, the mouse lag is more severe though, so it does help somewhat, but not as much as under Windows.[/s] Nope, ignore that. Actually fps_max doesn't do anything.
              Last edited by RealNC; 13 April 2013, 04:36 PM.

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              • #17
                Originally posted by RealNC View Post
                Raw input is enabled. Without raw input, the game is totally unplayable for me (the mouse feels completely weird.)
                Hello Mr. Gamer!

                Anyway, TIL about fps_max, no need to use V-Sync to limit FPS (what I'm currently doing on TF2)...

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                • #18
                  Originally posted by Calinou View Post
                  Hello Mr. Gamer!

                  Anyway, TIL about fps_max, no need to use V-Sync to limit FPS (what I'm currently doing on TF2)...
                  Without vsync I get heavy tearing, which I can't stand at all.

                  Btw, ignore my previous info about fps_max. It turns out that the lag is the same, regardless of whether I use 59, 60, or 200. It has zero effect. I can set it to 40 or even 30 or 20, but the game still runs at 60. So I suppose that under Linux, when vsync is enabled, fps_max does absolutely nothing. At least for me.

                  I can't really play CS like that. For now, I'm playing under Windows, which is very sad :-(

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                  • #19
                    Originally posted by Sonadow View Post
                    Don't care for any western games.

                    What i really want are more visual novels for Linux. Which, unfortunately, is not happening at all.

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                    • #20
                      @RealNC

                      What happens when you use kernel 3.9 rc6+ without any tuning options and nvidia 313/319 with defaults (i mean vsync off)? I don't have got your mouse but a MX518 with dpi setting that works with any os. Basically i had no huge problems with the mouse but i mainly played KF. I don't like TF2 and with HL2DM i die to early I hope L4D2 is available soon...

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