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Duke Nukem 3D Megaton Is Getting Ported To Linux

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  • Hamish Wilson
    replied
    Originally posted by Plombo View Post
    The only other possible reason to get them mixed up is that they are located physically nearby - id Software is in Dallas and Apogee/3D Realms is in the Dallas suburb of Garland. But there are a lot of game companies in Dallas, so that shouldn't even count.
    Just to offer one more fact check, id is not based in Dallas but Mesquite, which is another suburb of Dallas.

    Originally posted by Luke_Wolf View Post
    I'm quite serious, There was an article up on 3D Realms site a long time ago I'm having difficulty finding where John Carmack was showing off DNF to some game reporter with the guy saying it was the best game he had ever played. Then during the court battles Carmack tried to destroy the game data so that Take-Two couldn't ruin the game which then resulted in a further court battle that ruled in take-two's favor in order to get the related assets intact. Also Carmack was asked after the launch of Gearbox'es DNF what his thoughts were on it to which he replied "No Comment". Of course a lot of stuff I remember reading on said subject has now completely gone missing... Ever have that situation where you know something is some way like say the way a book is written and then when you look again things are completely different or you know things happened a certain way and there was discussion and such along those lines but then sometime in the future everyone is saying something different about it and you're the only one that remembers it that way?
    This is all wrong. I can see Carmark commenting on DNF, but other than the fact it was originally based on the id Tech 2 engine before switching to various versions of Unreal, he had no connection with it. Or even Duke Nukem 3D for that matter. You are either trolling or severely mistaken.

    Leave a comment:


  • AJenbo
    replied
    Originally posted by TheLexMachine View Post
    This will definitely help Linux gaming. Especially if the quality of the updated OpenGL version is better than the old VESA (super sharp high-resolution) graphics mode that the original had. I can't wait to play it!
    The engine is GPL and the best project spanned from it is EDuke32, it's gl reder was actually made by the original programmer, there is also a lot of other improvements and fixes so go get that if already have a copy of the game. In fact I would even advice you to use it to run the game if you get the it from steam. Also check out hrp for high resolution content

    Leave a comment:


  • Luke_Wolf
    replied
    Originally posted by Plombo View Post
    Can't tell if trolling or serious, but your post looks serious, so I will reply.

    Either way, almost everything in your post is wrong. DN3D used the Build engine, an entirely different game engine from id's Doom and Quake engines. Apogee and 3D Realms are indeed the same company in practice, but id Software is an entirely different one. While 3DR was "working" on DNF, John Carmack and the rest of id Software were hard at work releasing actual games.

    The only connection between id and Apogee is that Apogee published id's Commander Keen. They were going to publish Doom, but during the negotiations it was decided that Apogee wouldn't publish Doom or any more id games. The connection between the two ends there.

    The only other possible reason to get them mixed up is that they are located physically nearby - id Software is in Dallas and Apogee/3D Realms is in the Dallas suburb of Garland. But there are a lot of game companies in Dallas, so that shouldn't even count.
    I'm quite serious, There was an article up on 3D Realms site a long time ago I'm having difficulty finding where John Carmack was showing off DNF to some game reporter with the guy saying it was the best game he had ever played. Then during the court battles Carmack tried to destroy the game data so that Take-Two couldn't ruin the game which then resulted in a further court battle that ruled in take-two's favor in order to get the related assets intact. Also Carmack was asked after the launch of Gearbox'es DNF what his thoughts were on it to which he replied "No Comment". Of course a lot of stuff I remember reading on said subject has now completely gone missing... Ever have that situation where you know something is some way like say the way a book is written and then when you look again things are completely different or you know things happened a certain way and there was discussion and such along those lines but then sometime in the future everyone is saying something different about it and you're the only one that remembers it that way?

    I'm going to have to accede to you on this it looks like but... I could have sworn Carmack was involved in what I laid out above, but it's all gone...

    Leave a comment:


  • philip550c
    replied
    Originally posted by Plombo View Post
    Can't tell if trolling or serious, but your post looks serious, so I will reply.

    Either way, almost everything in your post is wrong. DN3D used the Build engine, an entirely different game engine from id's Doom and Quake engines. Apogee and 3D Realms are indeed the same company in practice, but id Software is an entirely different one. While 3DR was "working" on DNF, John Carmack and the rest of id Software were hard at work releasing actual games.

    The only connection between id and Apogee is that Apogee published id's Commander Keen. They were going to publish Doom, but during the negotiations it was decided that Apogee wouldn't publish Doom or any more id games. The connection between the two ends there.

    The only other possible reason to get them mixed up is that they are located physically nearby - id Software is in Dallas and Apogee/3D Realms is in the Dallas suburb of Garland. But there are a lot of game companies in Dallas, so that shouldn't even count.
    OT: Sorry if I double posted but for some reason its not letting me post my comment.

    Thank You, I was just looking into his post because it smelled of BS. Ken Silverman wrote build as far as I know. As far as duke nukem 1 thanking ID, that was probably for some help with side scrolling which if anyone read "Masters of Doom" would know that it was very hard to do on the PC until they figured out how to recreate the first mario level and then subsequently Commander Keen.

    Leave a comment:


  • philip550c
    replied
    Originally posted by Plombo View Post
    Can't tell if trolling or serious, but your post looks serious, so I will reply.

    Either way, almost everything in your post is wrong. DN3D used the Build engine, an entirely different game engine from id's Doom and Quake engines. Apogee and 3D Realms are indeed the same company in practice, but id Software is an entirely different one. While 3DR was "working" on DNF, John Carmack and the rest of id Software were hard at work releasing actual games.

    The only connection between id and Apogee is that Apogee published id's Commander Keen. They were going to publish Doom, but during the negotiations it was decided that Apogee wouldn't publish Doom or any more id games. The connection between the two ends there.

    The only other possible reason to get them mixed up is that they are located physically nearby - id Software is in Dallas and Apogee/3D Realms is in the Dallas suburb of Garland. But there are a lot of game companies in Dallas, so that shouldn't even count.
    Thank You, I was just looking into his post because it smelled of BS. Ken Silverman wrote build as far as I know. As far as duke nukem 1 thanking ID, that was probably for some help with side scrolling which if anyone read "Masters of Doom" would know that it was very hard to do on the PC until they figured out how to recreate the first mario level and then subsequently Commander Keen.

    Leave a comment:


  • Plombo
    replied
    Originally posted by Luke_Wolf View Post
    Actually Id was involved in the First trilogy you'll note a "Special Thanks to Id Software" in the Credits section, Duke Nukem 2 might have been all appogee (the credits don't give much in that regard) but Duke Nukem 3D was done by John Carmack, and Duke Nukem Forever didn't come out (I don't consider Gearbox's thing to be DNF) because Carmack went perfectionist on it, which caused the collapse of both Id and Appogee/3D Realms, and Id subsequently being bought out by Bethseda. It's also worth noting that in practice Id, Appogee and 3D Realms all refer to what is essentially the same group of people.
    Can't tell if trolling or serious, but your post looks serious, so I will reply.

    Either way, almost everything in your post is wrong. DN3D used the Build engine, an entirely different game engine from id's Doom and Quake engines. Apogee and 3D Realms are indeed the same company in practice, but id Software is an entirely different one. While 3DR was "working" on DNF, John Carmack and the rest of id Software were hard at work releasing actual games.

    The only connection between id and Apogee is that Apogee published id's Commander Keen. They were going to publish Doom, but during the negotiations it was decided that Apogee wouldn't publish Doom or any more id games. The connection between the two ends there.

    The only other possible reason to get them mixed up is that they are located physically nearby - id Software is in Dallas and Apogee/3D Realms is in the Dallas suburb of Garland. But there are a lot of game companies in Dallas, so that shouldn't even count.

    Leave a comment:


  • Luke_Wolf
    replied
    Actually Id was involved in the First trilogy you'll note a "Special Thanks to Id Software" in the Credits section, Duke Nukem 2 might have been all appogee (the credits don't give much in that regard) but Duke Nukem 3D was done by John Carmack, and Duke Nukem Forever didn't come out (I don't consider Gearbox's thing to be DNF) because Carmack went perfectionist on it, which caused the collapse of both Id and Appogee/3D Realms, and Id subsequently being bought out by Bethseda. It's also worth noting that in practice Id, Appogee and 3D Realms all refer to what is essentially the same group of people.

    Leave a comment:


  • Tgui
    replied
    Originally posted by Kivada View Post
    When will I be able to get the old school Duke Nukem 2D games?
    I have an unused boxed Duke Nukem 2 on my shelf.

    Leave a comment:


  • Hamish Wilson
    replied
    Originally posted by Chewi View Post
    Ironically the eduke32 Gentoo ebuild bug report has been seeing a lot of activity this past week and I think it may hit the Portage tree very soon. I think it looks better than this new port.
    Unless you want the Steamworks integration or desperately need the data, you might as well buy it from gog, or even better, the 3D Realms web-store directly and put it into EDuke32. I grabbed it off of the AUR on my Arch system and it is running beautifully and cleanly, and I do not need to worry about DRM. Of course for those who don't care you could hedge your bets and setup both.

    Leave a comment:


  • TheLexMachine
    replied
    This will definitely help Linux gaming. Especially if the quality of the updated OpenGL version is better than the old VESA (super sharp high-resolution) graphics mode that the original had. I can't wait to play it!

    Leave a comment:

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