Originally posted by Hamish Wilson
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First of all, it's safe to assume that the Source engine gets a lot more active development than the engine used in Trine 2, whose name I forget, and Source has definitely been used for many more high-budget games. Of course it's going to be more complicated.
More importantly, anyone who's ever worked on or debugged an OpenGL implementation knows that different applications use different features in different combinations, even if they are visually similar from a user's perspective, and they thus expose different driver bugs.
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