I would also like to see MPL 2.0.
Dagon Adventure Game Engine Open-Sourced
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Originally posted by AgustinCordes View PostWould you folks feel more comfortable if we used MPL 2.0? I don't want a strong copyleft license like GPL but at the same time nothing as permissive as BSD. I want to encourage open contributions but give permission to devs to link against closed source libraries, or even their own code.
CDDL seemed like a sweet spot in between the GPL and BSD extremes. MPL 2.0 seems to share the same spirit, but looks simpler.
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Originally posted by oibaf View PostThis is not correct. It is allowed if you provide linkable object files.
Most people don't know how to link object files and it is very impractical.
It is not allowed to redistribute incompatible licensed binary statically linked to LGPL binary.
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Originally posted by jonwil View PostThe only reason the CDDL exists is because Sun wanted a license that would prevent Solaris kernel code (ZFS etc) being used in the Linux kernel.
I also think the MPL or Apache license seem to be better choices if you don't want to go LGPL/GPL.
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Originally posted by LightBit View PostWell of course you can link it is allowed to link it, but you are not allowed to redistribute it.
Most people don't know how to link object files and it is very impractical.
It is not allowed to redistribute incompatible licensed binary statically linked to LGPL binary.
Originally posted by LightBit View PostBut you know that MPL isn't compatible with LGPL/GPL and Apache license isn't copyleft at all?
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Originally posted by LightBit View PostBut you know that MPL isn't compatible with LGPL/GPL and Apache license isn't copyleft at all?
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Originally posted by jaggers View PostSo, the consensus here is that everyone agrees that MPL 2.0 is either completely equivalent or better than CDDL. Feared thinks it's not worth the trouble (but is not in any way opposed), and everyone else would like to see MPL 2.0?
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