am I the only one which dosent have issues with amd in the whole linux world? lol. i seriously dont get the problems so many people have. its only in some rare cases i have problems with some games but i usually get them fixed pretty fast. i think you all set up your catalyst drivers wrong
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Gaming On Wine: The Good & Bad Graphics Drivers
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I know everyone is taking away this or that from the video but was I the only one who noticed when he said 10% improvement just by using 64bit? Come the fuck on Valve and others (HiB) 32 bit is dying please oh please 64 bit please!!!!
I play Skyrim with AMD and no problems , within 10 minutes on a similar spec'd system with a Nvidia fermi card it tanked the system... Not championing AMD (driver issues since ATI began) just saying shit falls both ways, so unless you have some meaningful comparisons or charts please shut the fuck up.
Originally posted by totex71 View Postam I the only one which dosent have issues with amd in the whole linux world? lol. i seriously dont get the problems so many people have. its only in some rare cases i have problems with some games but i usually get them fixed pretty fast. i think you all set up your catalyst drivers wrongLast edited by nightmarex; 08 February 2013, 10:10 AM.
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Originally posted by Ragas View PostWhy did I already know this would come down to AMD bashing when I just read the title?
Also what his tests show is that performance with AMD drivers in WINE is bad (or rather, worse than with nvidia), so I'd be really interested in knowing how they came to the conclusion that Catalyst was at fault, rather than WINE or anything else. Do they develop and test on geforce, call it a day and blame AMD for any problem?
Damnit I should have bookmarked the WINE Bugzilla pages where Henri Verbeet acknowledged WINE was doing stuff out of OpenGL specs, after the culprit was first thought to be Catalyst, before proper investigation.
Originally posted by xpanderthey do support us with good drivers, yeah not open source but who cares if the end result is what matters.
Mandatory xkcd link.
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Originally posted by artivision View PostWhat the hell are you talking about you and some others here. D3D and OGL are compilers, their job is to just compile an SL source or SL vm_bytecode to a form that a computer(GPU) can understand.
Originally posted by artivision View PostThen comes the important job, the rasterizer/synthesizer inside the GPU driver executes those shaders and produces graphics. Compilers communicate many times with the rasterizer (compiler sends data and takes an answer back).
Originally posted by artivision View PostThe thing is that when you don't have the D3D rasterizer inside your GPU driver, you can only install and emulate D3D. Someone uses two different rasterizes and needs emulation, wile someone uses one unified and you can disable this emulation.
Originally posted by artivision View PostAnd that's what it makes me feel bad, that with an 1% tweak on a GPU's rasterizer you can run D3D bytecode by the OpenGL driver or at least accelerate during emulation with an 80%+ efficiency. They don't do it because are cartel(mafia) with Microsoft. Think about it why those two companies help Microsoft even now to develop D3D? Why they help with consoles wile they can sell more cards if all games where for PC?Test signature
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I was interested by the side chat in the talk. The worker threads, when implemented, sounds like it will help performance a lot (especially for StrictOrdering)... Not surprising to hear that DX11 support will take another 10 years (+some Google "Summer of Code" projects) to implement!
I was hoping for a bit more in depth discussion to clarify some points - but obviously the talk was not designed to cater to "noobs" like myself . I presume memory pressure refers to exceeding VRAM limits (rather than memory bandwidth bottlenecks)?
Yeh great talk overall!! Nice to have the video...
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"Nvidia, the way it's meant to be played." comes to mind. I am also not surprised if they worked for a long time with the nvidia blob only that it works best there. Of course other drivers aren't perfect but I think the Wine people could also do their share.Stop TCPA, stupid software patents and corrupt politicians!
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ATI drivers still suck
Originally posted by nightmarex View PostI play Skyrim with AMD and no problems , within 10 minutes on a similar spec'd system with a Nvidia fermi card it tanked the system... Not championing AMD (driver issues since ATI began) just saying shit falls both ways, so unless you have some meaningful comparisons or charts please shut the fuck up.
It is a long know fact, ATI=problems for wine. You are very lucky to have games work out of the box, while with Nvidia it is rather common. The ati experience in linux is very poor, and i see Intel far more committed to the community so the supporting cause should go there instead. I would never buy a system with ati, but an Ivybridge system next year should probably work good.
It's been many years and AMD has failed to deliver solid gpu support (even windows users complain), that is a fact. Linux is rather low in their list of priorities, next to "don't care". You are very lucky to find a select model with a select catalyst version with select versions of Xorg, etc. to make ATI work with select games; instead of Nvidia's most things just work out of the box experience.
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