Looks like I should have done a bit more research before posting. Autodesk Scaleform already supports Linux right now, check out the integration page (http://gameware.autodesk.com/scaleform/integrations).
Which is great. It means this shouldn't be a reason CS:GO wouldn't be ported. Very exciting, I'm really hoping CS:GO does get ported, it and Skyrim are my favorite games.
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well... I did not know that.
It makes sense for artists to use Flash editor, and it looks like Autodesk Scaleform is it's own implementation of Flash Renderer (supporting 10.1 and AS2/3), so as long as it supports OpenGL then portability shouldn't really be a problem. I would have thought most AAA game UIs where made in Max/Maya/etc, but It's true many 2D effects are easier to create with masks and gradient tools (plus you have ActionScript). Still.. there's nothing stopping anyone from making a great UI in Blender on Linux for future games :-) and it doesn't look like Scaleform would/should be a big reason not to port major games to Linux (as far as I can tell)... depending on how fancy Scaleform's getting with it's ActionScript VM...
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Originally posted by Feared View PostNearly all Unreal Engine 3 games use flash for their hud. MOST AAA games recently use flash for their hud/menu's via some framework/library I can't think of right now however it's widely used. Rage, Dead Space, Bulletstorm, Crysis 2, and many more games use Flash for their hud/menu's. Flash gives the artist more control over their gui/hud. More 3d effects, shadows, etc. 'Flash' has been a very popular choice for gui's and menu's for a long time now.
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Haha, damn vbulletin for not telling there are new posts. Also damn vbulletin for having broken editing and deleting posts in Opera.
Ignore above post.
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Originally posted by Feared View PostNearly all Unreal Engine 3 games use flash for their hud. MOST AAA games recently use flash for their hud/menu's via some framework/library I can't think of right now however it's widely used. Rage, Dead Space, Bulletstorm, Crysis 2, and many more games use Flash for their hud/menu's. Flash gives the artist more control over their gui/hud. More 3d effects, shadows, etc. 'Flash' has been a very popular choice for gui's and menu's for a long time now.
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Originally posted by F i L View Postcitation? I just have a hard time believing that. Why on god's green earth anyone would use Flash to render the hud in a AAA video game is beyond me.
If it is true, I really hope they're looking into alternatives to Flash for their HUD. CS:GO is, and has always been, my #1 anticipated game for Linux (if it's in the works). It would be really sad to hear it isn't being ported due to something like that.
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Originally posted by nightmarex View PostDefine cheap? I bought the lot of them for $29 US. I actually owned CS but wanted to show my love for Linux just bought them all considering it was only ~10 more than CS:GO by itself.
This sucks, wish this came out while I was waiting for TESV-Dragonborn (PlayOnLinux with steam version works flawless)... Now my spare time is shot to shit.
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Originally posted by AnorexiasGrizzli View Postnatural selection 2 was made by unknown worlds entertainment and it uses their own engine and i dont remember it having flash hud
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