Announcement

Collapse
No announcement yet.

Doom 3 BFG On Linux Gets In A Better State

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Doom 3 BFG On Linux Gets In A Better State

    Phoronix: Doom 3 BFG On Linux Gets In A Better State

    While id Software isn't supporting Doom 3 BFG on Linux, thanks to releasing the Doom 3 BFG engine source-code, it's been successfully ported to Linux via the open-source development community...

    http://www.phoronix.com/vr.php?view=MTI2ODg

  • #2
    I tested it yesterday already, the first openal patch had some issues with savegames but a commit later it worked nicely. If somebody could add video support it would be great. The engine looks smoother than the original doom 3.

    Comment


    • #3
      Originally posted by Kano View Post
      I tested it yesterday already, the first openal patch had some issues with savegames but a commit later it worked nicely. If somebody could add video support it would be great. The engine looks smoother than the original doom 3.
      Is there controller support in the BFG edition of DOOM 3?

      Comment


      • #4
        I wonder if this is going to work with my Oculus Rift like the Windows version when I get mine in a couple months. That'd be awesome. I know the Rift itself has Linux support.

        Comment


        • #5
          The Windows version is going to need a patch for Rift support.

          Have they found a way to play the Bink video's now?
          Last edited by Kristian Joensen; 01-08-2013, 01:47 PM.

          Comment


          • #6
            You compare apples with oranges. Both engines are completly different, Doom 3 is mainly optimizied for 1 core but Doom 3 BFG is heavyly multithreaded. But there is still nothing good in using slow clocked cpus compared to higher clocked ones. BFG can be set to 120 hz without patch and has integrated 3d modes.

            Comment


            • #7
              @Paradox Uncreated

              Carmack optimized the BFG edition with code from Rage. It is not based on the old engine but on a modified Rage one. As Rage was optimizied for consoles the BFG variant is as well - and multithreading is the way to go for that. Xbox 360 for example has 3 cores. When a 10y old engine runs fine with your GTX 280 it is not that unusual but consoles are much simpler. Thats also no card that everybody has got! Also most of your issues are solved with ssds, but you dont get it.

              Comment


              • #8
                Can you please try and make a point without insulting the person you are speaking with Paradox Uncreated?

                Looking at the games specifications, I am a little surprised by the huge jump in graphics hardware specs. Can someone explain to me why I need an OpenGL 3 card to play this?

                Comment


                • #9
                  Paradox, simple question: You did actually measure the internal timings of the game engine, and then use a DVI capture card to ensure no frames are being lost, or are you just making a few assumptions in your results? Something like:

                  http://www.pcper.com/reviews/Graphic...ormance-Metric

                  Comment


                  • #10
                    Originally posted by Paradox Uncreated View Post
                    Obviously you must be some kind of gay club, that defends the mentally weak. I mean you can?t expect sense from someone who defends and upholds legality of toiletwhoring. And ofcourse the logical incorrectness of claiming I insult someone, when they are offensive, and indeed your comment is insulting to anyone with intelligence.
                    I am a "club" now?

                    Ever consider the fact that if everyone you talk to is wrong, perhaps there is another separate more sinister reason why you think this way? Or are you really that arrogant?

                    I know, I know, don't feed the trolls...

                    Comment

                    Working...
                    X