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First Statistics On Steam Linux Usage

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  • curaga
    replied
    He meant the Steamworks dll library, or whatever it is that they use for Steam integration. That one obviously has to be 64-bit to enable 64-bit Steam-integrated apps.

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  • gamerk2
    replied
    Originally posted by mememe View Post
    But the Client dll must be a 64-bit version if the game runs as a 64-bit executable, the browser and the service can continue to run in 32-bit mode. Steam games being unable to run as 64-bit programs because the Steam client is 32-bit only is my biggest concern, apart from dependency issues with 32-bit libraries there's no real need to do a quick and dirty port to x64.
    Shouldn't be a problem; apps are launched via Steam, and thats about as far as the Stream application goes once an app is launched. The only way there would be a problem would be if a 32-bit app can't launch a 64-bit one (in which case, you have SERIOUS problems that need to be fixed).

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  • deanjo
    replied
    Originally posted by mememe View Post
    But the Client dll must be a 64-bit version if the game runs as a 64-bit executable, the browser and the service can continue to run in 32-bit mode. Steam games being unable to run as 64-bit programs because the Steam client is 32-bit only is my biggest concern, apart from dependency issues with 32-bit libraries there's no real need to do a quick and dirty port to x64.
    No it doesn't. Many of the games so far can be launched directly without even having the service running right from the folder. The client being 32-bit should also not prevent your from starting a 64-bit application just as you can launch a 64-bit application from a 32-bit version from konqueror. Steam on windows is also 32 bit but it still doesn't prevent the launching of the 64-bit executable games.
    Last edited by deanjo; 01-07-2013, 01:21 PM.

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  • mememe
    replied
    Originally posted by deanjo View Post
    That has nothing to do with having a 64-bit version of the steam client executable. That's asking if you want to launch the 64-bit version of the executable of a game. The game does not operate within the steam client.
    But the Client dll must be a 64-bit version if the game runs as a 64-bit executable, the browser and the service can continue to run in 32-bit mode. Steam games being unable to run as 64-bit programs because the Steam client is 32-bit only is my biggest concern, apart from dependency issues with 32-bit libraries there's no real need to do a quick and dirty port to x64.

    Leave a comment:


  • gamerk2
    replied
    Originally posted by IanS View Post
    Last I heard Steam has over 50 million accounts with them now, if only 1% of those are on Linux that is still 500,000 Linux accounts. Lets say a company like Bethesda had actually did a proper sale this past holiday and put Skyrim up for %75 off, and lets say every Linux user who was going to buy the game decided to buy it while it was discounted that drastically, and then say only 1 in 5 actually bought the game. Even in that situation Bethesda would still stand to gain 1.5 million in sales off a Linux port.
    Great. Now compare that with the time and effort to port the game in the first place, adequate testing (wait, this is Bethdesia; never mind), and you realize you would lose money on such a venture, and decide to just stick on Windows.

    In your calculations, you make the silly assumption the porting and testing process is free. Its not.

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  • deanjo
    replied
    Originally posted by TAXI View Post
    I think they are working on that. Anyone noticed that:

    This is from the VVVVVV key of the humble indie bundle. To bad the game isn't playable at all through steam atm.
    That has nothing to do with having a 64-bit version of the steam client executable. That's asking if you want to launch the 64-bit version of the executable of a game. The game does not operate within the steam client.

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  • entropy
    replied
    Originally posted by TAXI View Post
    To bad the game isn't playable at all through steam atm.
    Most games I have in the library can be installed but not played.
    Although the Steam client is still 'beta' - why are those games installable at all?
    That's a bit annoying.

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  • V10lator
    replied
    Originally posted by deanjo View Post
    Sadly, the Steam client however still relies on 32-bit libraries (which means having to pull flash plugin shenanigans just to see the videos in the steam client on a 64-bit system that utilizes 64-browsers and plugins by default).
    I think they are working on that. Anyone noticed that:

    This is from the VVVVVV key of the humble indie bundle. To bad the game isn't playable at all through steam atm.

    Leave a comment:


  • Kivada
    replied
    Originally posted by Ancurio View Post
    Given how desperate and at the same time organized we as Linux users are,
    I am pretty sure around 80% of potential users jumped at Steam the moment the beta was
    available, so I don't really expect the numbers to rise much further just by Steam getting
    better quality wise / more games.
    You missed the part where the only current reason to install Steam is to play Team Fortress 2. Currently every game listed on Steam has been availible on Gameolith and Desura for allot longer and as such if Linux gamers wanted to play them they have long since bought them on one of the other stores.

    Valve is a day late and a dollar short on Linux since they have yet to port the rest of their own games that where mythically already running on Linux.

    Compare for yourself
    Steam 41 Linux titles listed http://store.steampowered.com/browse...?snr=1_4_4__12
    Desura 229 Linux titles listed http://www.desura.com/platforms/set/linux

    TL;DR No Portal? Piss off...

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  • iniudan
    replied
    Originally posted by curaga View Post
    Commander Keen 6 was so much better than 2.
    He talking about Crusader Kings 2.

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