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  • #41
    Originally posted by DDF420 View Post
    It only takes me 25 to 30 min to download a 10gig game on my fibre to home connection. within 3.5 yeas 1/4 of Australians will have fibre access to the home and everyone else within 10. What's happening else where in the world ? I would of thought the US or UK would be ahead of us.
    Yea, we here in Lithuania have had it for several years already. But apparently people in the US still regard it as an extreme novelty. Not sure why the development there has been so slow. Probably has to do with the oligopoly of ISPs. I observed a similar situation with LED bulbs, they don't seem to be available as much in the US as it here.

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    • #42
      Originally posted by schmidtbag View Post
      The whole benefit of PS3 and Xbox 360 added multimedia support is because it helped reduce the amount of devices needed to be connected to your TV. So in other words, why have a computer, a blu-ray player, AND a console all for media purposes when you can just use 1? I've never owned any of the last gen consoles but from what I gather, getting it to play media files is not difficult to do and does not get in the way of playing games. If the device CAN do it and the purpose is reasonable, then why not?
      Power efficiency. If your rig uses 400W to play that blu-ray, but the standalone player uses 30W, which costs you more?

      It's the same argument as to why I keep a separate mp3 player in my pocket, and not using my phone. The mp3 player's battery lasts weeks, if I listened to music using my phone, it would be dead in a day. And with what would I then call?

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      • #43
        Originally posted by locovaca View Post
        No, they do not need a "classic" distribution at all. There is no need for a package manager and they'll come up with their own defaults for whatever programs they arrive at, which is about the only thing that makes distributions unique nowadays. For something as controlled as a console will be they can distribute one specific kernel, whatever startup scripts that exist do not need to be robust at all to handle multiple systems, they can update the system via binary tarballs that blindly write files to specific directories which is about as "package managerish" as you need to get, etc. This thing can be as hard coded as the Linux code found on a Garmin.

        It's essentially LFS. One could say that the fact they're distributing the same binaries to multiple boxes makes it a distribution itself, but it does not have to be based on an existing distribution as the word commonly means.
        IIRC, Google manages Chrome OS with Portage. For the sake of saving some manpower (having most dependency management handled for you and simplifying the optimizations needed for the Steam console), I think Valve should head in that direction.

        Valve can easily build their own custom distribution, and updating consoles will still be as simple as downloading and extracting a tarball.
        Last edited by Vax456; 01-03-2013, 06:42 AM.

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        • #44
          Originally posted by leech View Post
          The only problem I see with it being an AMD APU based system is that to this day, ATI/AMD's drivers for Linux are still very much crap. Besides for a game console, why would you want a system like Optimus? You boot it up, play your games, and then shut it down. It's not like a laptop needs power saving features.
          I highly doubt they would use the OSS drivers anyway if they did use an AMD chip, because in addition to power management issues the OSS AMD drivers just don't have very good 3d performance, and this is a game console. I'd imagine they'd work with AMD and use some form of FGLRX, which does have fine power management already, its only the OSS amd drivers that have no real power management so its a moot point for people to be arguing about

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          • #45
            Originally posted by DDF420 View Post
            It only takes me 25 to 30 min to download a 10gig game on my fibre to home connection. within 3.5 yeas 1/4 of Australians will have fibre access to the home and everyone else within 10. What's happening else where in the world ? I would of thought the US or UK would be ahead of us. The other thing is every time i have bought a game and activated with steam play most games need considerable updates. When downloading several gigs of updates i often wonder why i just didn't download it in the first place and get the most recent version.
            Last time I checked the US was ranked 34th in average home internet bandwidth. That was a few years ago, but I imagine it isnt much better now. DSL is only capapble of 6Mb/s. And that is only if you live real close the the junction. Otherwise its 3Mb/s or if you're further away it is just 1.5Mb/s. Thats Megabits. If you want MegaBytes divide by 8.. Most cable providers offer 3 tiers of bandwidth. 2Mb/s, 10Mb/s and 50Mb/s. Most folks choose 10Mb/s Sometimes you can choose a Turbo option which will allow large downloads to reach an extra few Mb/s second for an added fee of course.
            Last edited by duby229; 01-03-2013, 11:47 AM.

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            • #46
              Originally posted by Vax456 View Post
              IIRC, Google manages Chrome OS with Portage. For the sake of saving some manpower (having most dependency management handled for you and simplifying the optimizations needed for the Steam console), I think Valve should head in that direction.

              Valve can easily build their own custom distribution, and updating consoles will still be as simple as downloading and extracting a tarball.
              What? Thats awesome as hell. I didnt know that, but it's kick ass cool.I guess Gentoo's "Meta management" ideology caught on in at least one scenario.

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              • #47
                Originally posted by Vax456 View Post
                IIRC, Google manages Chrome OS with Portage. For the sake of saving some manpower (having most dependency management handled for you and simplifying the optimizations needed for the Steam console), I think Valve should head in that direction.

                Valve can easily build their own custom distribution, and updating consoles will still be as simple as downloading and extracting a tarball.
                Right, that's what I was saying. You wouldn't have a package manager on the machine itself, you'd have a central build server that spat out tarballs. Fixed hardware and fixed software means they wouldn't need that on the individual box and it thus wouldn't be what most people consider a "distribution."

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                • #48
                  Originally posted by leech View Post
                  Regardless, I know it's due to online games, but really, there should be a feature in Steam that says "Hey, he's playing an MMO, it's online only, so let's pause his current downloads unless he tells us otherwise." Or "Hey, we haven't detected any network traffic for this game after 5-10 minutes, he must be playing in offline mode, let's resume the downloads."
                  I *think* Steam does this now; I downloaded a game just last week, went to play another (no online component), and found, surprisingly, Steam downloaded the title. Long overdue "feature" though...

                  People aren't going to be happy when they turn on their game console and click install, then have to wait 5 hours to play a game they just purchased. Really in that case, the previous posts about power saving features really would be high priority. I get pissed off when it takes me so long to download a game that is 10GB+ (which is a large amount of games these days) and I have a 40mpbs DSL connection.
                  It shouldn't take anywhere that long at 40Mbit unless you are seriously being throttled. I get 15, and it never takes me more then an hour to download anything.

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                  • #49
                    Originally posted by duby229 View Post
                    Last time I checked the US was ranked 34th in average home internet bandwidth. That was a few years ago, but I imagine it isnt much better now. DSL is only capapble of 6Mb/s. And that is only if you live real close the the junction. Otherwise its 3Mb/s or if you're further away it is just 1.5Mb/s. Thats Megabits. If you want MegaBytes divide by 8.. Most cable providers offer 3 tiers of bandwidth. 2Mb/s, 10Mb/s and 50Mb/s. Most folks choose 10Mb/s Sometimes you can choose a Turbo option which will allow large downloads to reach an extra few Mb/s second for an added fee of course.
                    Huh, must be crap phone lines there - here in Finland DSL tops out at 24 Mbps, cable at 100 Mbps, fiber depends on the city, but starts at 100.

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                    • #50
                      Originally posted by duby229 View Post
                      Last time I checked the US was ranked 34th in average home internet bandwidth. That was a few years ago, but I imagine it isnt much better now. DSL is only capapble of 6Mb/s. And that is only if you live real close the the junction. Otherwise its 3Mb/s or if you're further away it is just 1.5Mb/s. Thats Megabits. If you want MegaBytes divide by 8.. Most cable providers offer 3 tiers of bandwidth. 2Mb/s, 10Mb/s and 50Mb/s. Most folks choose 10Mb/s Sometimes you can choose a Turbo option which will allow large downloads to reach an extra few Mb/s second for an added fee of course.
                      I work for a US DSL isp (and one in a rural state too). area's close to the CO can definitely get more than 6mbit, typically around 10-16 mbit depending on how close. Of course as you get farther away the speeds do tend to get quite bad in the rural areas, some areas barely reaching 1mbit. Luckily they are now in the process of switching completely over to 1gbit ftth.

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