I have it running on open suse 64 bit
Played for over 10 hour of teamfortress 2
Some problem I see
freedesktop org, and I have to start the game with a command to have sound.
Both problems come from ubuntu and suse not agreeing on the right name of things.
I am confident opensuse or valve will get it sorted.
I also get an gl error, I might need to try the latest beta amd driver.
I am happy because its still a beta, and there are already arch, mint, suse, fedora en gentoo repo's.
My teamfortress 2 sometimes crashes, but I can see it sending reports to Valve.
I fully agree with the topic starter, but I am hopeful amd and nvidia, because of steam get the closed driver part fixed.
Would love to use open source driver, but that's for now not an option.
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The Problems Right Now For Gaming On Linux
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Originally posted by Calinou View PostGuess why your game takes about 30 seconds to start and 2 minutes to load... *points at TF2*.
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Having recently been addicted to getting Linux working as a replacement for windows, I think it's very close, if not there as a replacement to Windows. As I'm rather new to Linux I can give some advice for what I think needs work.
#1 Drivers of course. My test machine has a Radeon 4670 that I've been trying to get working. Problem is the Catalyst drivers for this card is stuck at 12.6, and has lots of bugs. Surprisingly the open source works perfect, so long as you update it. I did get a $30 Nvidia 520 GT card that didn't work with open source. Driver that was used was llvmpipe and only outputted in HDMI. Nvidia proprietary driver though works perfectly.
Even my TV capture card is a pain to get going. Does a Hauppauge HVR 1800 work or not on Linux? Most websites say no, but I've read posts from developers that say that 3.5 or 3.6 kernel has it working. Took and a chance and ordered it. There needs to be better communication on this.
#2 The user interface. I have to give props to XBMC cause they know how to make an elegant UI. MythTV in comparison looks dated. Also for some reason Cinnamon is never mentioned or benchmarked here. It's by far the most complete UI for Linux. It's not a very pretty UI, as I think Unity looks more modern, but it actually works the best.
#3 There needs to be a better way to manage these repositories. I know that Ubuntu has a way to manage them but there has to be a better way. Like putting hotlinks in websites that you can click on and have it added to your system. Cause right now I keep bookmarks for repositories I want. I also ran an update and accidentally got Wine 1.5.20, which doesn't play World of Warcraft anymore. So I gotta downgrade to 1.5.19, which is not a straight forward process.
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Originally posted by Bomyne View PostHow true is this?
I mean,I have no problem paying for software and games. They put a lot of work into it. They deserve to make money on it if they desire.
I also have no problem with DRM as long as it doesn't detract from the experience. It's why I like Steam. Steam's DRM for the most part is just silent in the background but if a DRM starts to interfere with my operating system, or shuts down the game if I lose connectivity for a split second, then I have a problem with it.
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Icculus must be almost super human, the man has single-handedly ported us so many games 0_0
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SLI support is still a weak spot but I think that will improve as games get released (and I believe SLI tends to require certain game profiles in the driver for best performance).
Also, easily installing the latest NVIDIA drivers in Ubuntu has regressed dramatically this year. We can no longer rely on the x-swat PPA being updated and now we have to fiddle around with beta drivers in the Ubuntu System Settings.
There's a shortage of highly-qualified Linux game developer veterans for porting games to Linux. Linux Game Publishing isn't doing much these days and most of the game studios relying upon outside help for porting their titles to Linux are relying solely upon Ryan "Icculus" Gordon. Ryan can only scale so much himself and there's few other names associated as well with Linux game porting; the bus factor is very low in this area. It was already difficult finding high-quality Linux developers for Valve to employ this year, but this is a problem that should be organically overcome when gaming on Linux (hopefully) proves to be commercially viable.
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Originally posted by Bomyne View PostHow true is this?
I mean,I have no problem paying for software and games. They put a lot of work into it. They deserve to make money on it if they desire.
I also have no problem with DRM as long as it doesn't detract from the experience. It's why I like Steam. Steam's DRM for the most part is just silent in the background but if a DRM starts to interfere with my operating system, or shuts down the game if I lose connectivity for a split second, then I have a problem with it.
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In talking with various game studios, hardware vendors, and other commercial organizations, there's still a stigma attached to Linux that its users want everything for free and aren't very motivated to pay for software or support. There's also an unmeasured portion of Linux desktop users that won't run any games/software if it employs Digital Rights Management.
I mean,I have no problem paying for software and games. They put a lot of work into it. They deserve to make money on it if they desire.
I also have no problem with DRM as long as it doesn't detract from the experience. It's why I like Steam. Steam's DRM for the most part is just silent in the background but if a DRM starts to interfere with my operating system, or shuts down the game if I lose connectivity for a split second, then I have a problem with it.
Leave a comment:
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Steam
I see Steam as being the easy way for many game publishers to avoid the fragmentation issues. They don't have to produce debs or rpms, just package it up however they already do it for Steam. Obviously, there are issues that Steam needs to handle, but Valve is hopefully going to do most of that for them...
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