And BTW, it looks like the Vessel Linux port will be ready for consumption soon. (?)
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Ryan Gordon On Valve's Steam, Linux Porting
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There is another interesting read from Ethan Lee (the guy who is porting Vessel to Linux).
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Originally posted by asdxIsn't that one of the common problems with most of the close-source applications running on Linux anyway?
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Originally posted by Kristian Joensen View PostFrom the perspective of Linux gamers the Ryan C. Gordon model is far superior to the LGP model. Since LGP have to negotiate rights to distribute games on Linux. It is harder to sell to publishers, it is harder to get the LGP model to break even and the LGP model gets in the way of stuff like Steamplay. The Ryan C. Gordon model has publishing/distribution rights for Windows, Mac and Linux gathered in one place with the SAME company. So they can allow Valve to do Steamplay on the games. Seperate Linux SKU's = bad idea.
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Originally posted by Xilanaz View Postisn't that sort of what LGP did or still does, but back then Linux was even smaller and publisher had less reasons to allow others into their "kitchen".
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Nice
Google Earth is Ryan's favorite project to date that he ported to Linux.
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Originally posted by Xilanaz View Postisn't that sort of what LGP did or still does, but back then Linux was even smaller and publisher had less reasons to allow others into their "kitchen".
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Originally posted by johnc View PostI would love to do what he does. But I ain't got the OpenGL skillz... (yet).
But I think the connections are key. It's not like any jabroni off the street could walk up to a random publisher and say, "Hey! Let me port your game to Linux!" But if we had a bunch of Ryan Gordons who were willing to work on terms that were enticing to the game publisher (say, % of Linux sales; or, in some cases, maybe even volunteer), we could really bump up the Linux game library in no time.
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I would love to do what he does. But I ain't got the OpenGL skillz... (yet).
But I think the connections are key. It's not like any jabroni off the street could walk up to a random publisher and say, "Hey! Let me port your game to Linux!" But if we had a bunch of Ryan Gordons who were willing to work on terms that were enticing to the game publisher (say, % of Linux sales; or, in some cases, maybe even volunteer), we could really bump up the Linux game library in no time.
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