Announcement

Collapse
No announcement yet.

Ryan Gordon On Valve's Steam, Linux Porting

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • entropy
    replied
    And BTW, it looks like the Vessel Linux port will be ready for consumption soon. (?)

    Leave a comment:


  • entropy
    replied
    There is another interesting read from Ethan Lee (the guy who is porting Vessel to Linux).

    Leave a comment:


  • tomato
    replied
    Originally posted by asdx
    Isn't that one of the common problems with most of the close-source applications running on Linux anyway?
    My Opera experience was anything but that. It even detects that it runs under KDE and uses QT save file and open file dialogues (you know, one that can do such advanced stuff like showing multiple file thumbnails at the same time)

    Leave a comment:


  • Fry-kun
    replied
    offtopic

    Article reminds me of a family guy gag https://www.youtube.com/watch?v=vtP8rO7kYIA

    Leave a comment:


  • Xilanaz
    replied
    Originally posted by Kristian Joensen View Post
    From the perspective of Linux gamers the Ryan C. Gordon model is far superior to the LGP model. Since LGP have to negotiate rights to distribute games on Linux. It is harder to sell to publishers, it is harder to get the LGP model to break even and the LGP model gets in the way of stuff like Steamplay. The Ryan C. Gordon model has publishing/distribution rights for Windows, Mac and Linux gathered in one place with the SAME company. So they can allow Valve to do Steamplay on the games. Seperate Linux SKU's = bad idea.
    my comment was to Johnc 2nd suggestion

    Leave a comment:


  • Kristian Joensen
    replied
    Originally posted by Xilanaz View Post
    isn't that sort of what LGP did or still does, but back then Linux was even smaller and publisher had less reasons to allow others into their "kitchen".
    From the perspective of Linux gamers the Ryan C. Gordon model is far superior to the LGP model. Since LGP have to negotiate rights to distribute games on Linux. It is harder to sell to publishers, it is harder to get the LGP model to break even and the LGP model gets in the way of stuff like Steamplay. The Ryan C. Gordon model has publishing/distribution rights for Windows, Mac and Linux gathered in one place with the SAME company. So they can allow Valve to do Steamplay on the games. Seperate Linux SKU's = bad idea.

    Leave a comment:


  • dolo
    replied
    Nice

    Google Earth is Ryan's favorite project to date that he ported to Linux.
    Oh great. It's awesome how "favourite" means hideous messed fonts on multiple systems and other problems people have to fix by hand (just look at the forums for Ubuntu, Fedora etc for problems with Google Earth)

    Leave a comment:


  • johnc
    replied
    Originally posted by Xilanaz View Post
    isn't that sort of what LGP did or still does, but back then Linux was even smaller and publisher had less reasons to allow others into their "kitchen".
    I guess they really don't like the NDA aspect of it. I suppose I can understand them wanting to keep things in-house.

    Leave a comment:


  • Xilanaz
    replied
    Originally posted by johnc View Post
    I would love to do what he does. But I ain't got the OpenGL skillz... (yet).

    But I think the connections are key. It's not like any jabroni off the street could walk up to a random publisher and say, "Hey! Let me port your game to Linux!" But if we had a bunch of Ryan Gordons who were willing to work on terms that were enticing to the game publisher (say, % of Linux sales; or, in some cases, maybe even volunteer), we could really bump up the Linux game library in no time.
    isn't that sort of what LGP did or still does, but back then Linux was even smaller and publisher had less reasons to allow others into their "kitchen".

    Leave a comment:


  • johnc
    replied
    I would love to do what he does. But I ain't got the OpenGL skillz... (yet).

    But I think the connections are key. It's not like any jabroni off the street could walk up to a random publisher and say, "Hey! Let me port your game to Linux!" But if we had a bunch of Ryan Gordons who were willing to work on terms that were enticing to the game publisher (say, % of Linux sales; or, in some cases, maybe even volunteer), we could really bump up the Linux game library in no time.

    Leave a comment:

Working...
X