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Unity 4.0 Game Engine Released

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  • phoronix
    started a topic Unity 4.0 Game Engine Released

    Unity 4.0 Game Engine Released

    Phoronix: Unity 4.0 Game Engine Released

    The Unity 4.0 Game Engine was officially released today with this being the first major release of the popular cross-platform game engine to support Linux...

    http://www.phoronix.com/vr.php?view=MTIyODQ

  • XorEaxEax
    replied
    Originally posted by elanthis View Post
    The cool part: Everything you see is programmer art created by Jason Nollan in Blender.
    That IS impressive, I think I'm having a mancrush on this guy, it's either that or hate his multi-talent out of pure jealosy.

    Originally posted by elanthis View Post
    With funding, they can now hire a skilled modeler and texture artists and increase the detail and quality significantly (while keeping the same hypnotic aesthetic that the concept artist put together for them). It's really hard to tell that it isn't already professional art.
    Yes it certainly is. To bad they can't use the funding to clone Jason Nollan

    Originally posted by elanthis View Post
    And again trying to vaguely keep it on topic: Unity 4 helps a ton with the art pipeline and effects sides of things being taken care of already. I've got a mile-long list of complaints with Unity, but all around it's the best engine out there for small- to middle-sized projects, and is increasingly usable for AAA projects as well.
    Given how Unity is doing very well in a field where it's just one of many offers (not to mention that many developers 'roll-their-own') they are obviously doing lots of things right.

    Leave a comment:


  • elanthis
    replied
    Originally posted by XorEaxEax View Post
    Not really my type of game but I think I'll back this anyway because the graphics look so damn good (yes I'm that shallow), almost hypnotic.
    The cool part: Everything you see is programmer art created by Jason Nollan in Blender. With funding, they can now hire a skilled modeler and texture artists and increase the detail and quality significantly (while keeping the same hypnotic aesthetic that the concept artist put together for them). It's really hard to tell that it isn't already professional art. Jason did most of the art for their student game Nitronic Rush, which was gorgeous for a student game, but nowhere close to as gorgeous as Distance is.

    And again trying to vaguely keep it on topic: Unity 4 helps a ton with the art pipeline and effects sides of things being taken care of already. I've got a mile-long list of complaints with Unity, but all around it's the best engine out there for small- to middle-sized projects, and is increasingly usable for AAA projects as well.

    Leave a comment:


  • XorEaxEax
    replied
    Originally posted by elanthis View Post
    Not really my type of game but I think I'll back this anyway because the graphics look so damn good (yes I'm that shallow), almost hypnotic.

    Also impressive seeing the overall rise of quality in the indie game sector the past year(s), and while there's still a 'need' for middlemen who takes a cut (kickstarter, steam etc) I have no doubt it's a giant step up from working for EA and the likes as you are in full creative control and the lionsshare of the profits ends up back in the developers hands rather than shareholders/management bonuses.

    Leave a comment:


  • F i L
    replied
    Originally posted by Licaon View Post
    ...yeah... nice... not that you can run the Editor on Linux... not that you can, you know, CREATE stuff on Linux.... NOPE you can't do that right now, but if you have a Mac or Windows then you can make Linux games, if not, ummm then you don't deserve it anyway.

    Unity FTW

    Lightworks deja-vu
    You can't really make it in the PC game industry right now without supporting Windows [and Mac, sorta]. So you're gonna need those platforms anyways. Don't get me wrong, I hope the editor is ported to Linux just as much as you. However, the Unity3D team only has so much time, and Linux isn't a huge priority for them, I'm sure.

    That said, Unity3D is the most popular game-engine out there, with thousands of developers making games with it. Linux as a publishing platform means more developers will add Linux support to their games (cause they don't really have to do anything extra), especially with Valve's Steam platform pushing for Linux support. Linux is being setup to be a ripe and starving gaming market where the first semi-decent games ported will probably be very successful, thus increasing the larger community's interest in Linux as a publishing target.

    It's a snowball effect. In a couple years, if everything goes smoothly, Linux will have enough quality games and developer interest that the Unity team will want to bring their editor to Linux. So be positive, things are looking up.

    Leave a comment:


  • LLStarks
    replied
    Still no Unity web plugin for Linux.

    Leave a comment:


  • ChrisXY
    replied
    Originally posted by Licaon View Post
    ...yeah... nice... not that you can run the Editor on Linux... not that you can, you know, CREATE stuff on Linux.... NOPE you can't do that right now, but if you have a Mac or Windows then you can make Linux games, if not, ummm then you don't deserve it anyway.

    Unity FTW
    Come on, they can't do everything at once.
    Just look at the top comment on the HN thread: https://news.ycombinator.com/item?id=4783669

    I'd think they'll port the development stuff to linux too if it is successful enough. Or have they said otherwise anywhere?

    Leave a comment:


  • Licaon
    replied
    ...yeah... nice... not that you can run the Editor on Linux... not that you can, you know, CREATE stuff on Linux.... NOPE you can't do that right now, but if you have a Mac or Windows then you can make Linux games, if not, ummm then you don't deserve it anyway.

    Unity FTW

    Lightworks deja-vu

    Leave a comment:


  • F i L
    replied
    Code:
    if (Valve.linux_support && Unity3D.linux_support)
    {
        for (int i = 0; i != Windows.game_count; ++ i)
        {
            Linux.game_count ++;
            Linux.games.push_back(Windows.game[i]);
            
            Consumers.happiness += HAPPINESS_PER_GAME;
            Windows.fanboys_count -= Windows.game[i].fanboy_count;
            
            if (Consumers.happiness >= Manufactures.consumer_demand_margin)
            {
                Manufactures.linux_computers ++;
                Manufactures.windows_computers --;
            }
        }
    }
    Last edited by F i L; 11-14-2012, 05:47 PM.

    Leave a comment:


  • Detructor
    replied
    great news. This winter will be difficult for getting anything done, aside from gaming.

    Leave a comment:

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