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  • psycho_driver
    replied
    Originally posted by christian_frank View Post
    OHHHH YEAH.. On my rig its sadly unplayable cause of all the graphical issues it has...
    What sort of issues? The only thing I noticed while finishing level 1 was when I was probably 300m (in game) away from a bunch of armor/health pick-ups, they turned into this glaring lens flare cluster making it almost impossible to see anything going on in the center of the screen. It only happened within a fairly short field of view. As I got closer or moved further back, it went away. Everything else graphically has been fine for me so far.

    Performance has gone way up at the beginning of lvl 2 (indoor). 80-100fps average now.
    Last edited by psycho_driver; 11 November 2012, 03:04 PM.

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  • christian_frank
    replied
    Originally posted by Kano View Post
    Best install the correct lib and disable composite for full speed. Maybe croteam should give intel/nvidia source code access for tuning.

    OHHHH YEAH.. On my rig its sadly unplayable cause of all the graphical issues it has...

    Leave a comment:


  • Kano
    replied
    Best install the correct lib and disable composite for full speed. Maybe croteam should give intel/nvidia source code access for tuning.

    Leave a comment:


  • psycho_driver
    replied
    Originally posted by Kano View Post
    @psycho_driver

    No you need libpci.so.3 for card detection - used for some special defaults. Use nvidia-settings to disable vsync if you want higher fps.
    It is disabled in nvidia-settings and in-game.

    Ahah, it was turned on in the e17 compositor.
    Last edited by psycho_driver; 11 November 2012, 01:42 PM.

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  • Kano
    replied
    @psycho_driver

    No you need libpci.so.3 for card detection - used for some special defaults. Use nvidia-settings to disable vsync if you want higher fps.

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  • psycho_driver
    replied
    Originally posted by christian_frank View Post
    Hi,

    can you please post your system info ? I also tried ss3 but i have tons of graphical issues. I use nvidia 310.14 (its the same with 304.64) on an intel dual core (core2duo e8200) with f17 32bit. 4gb ram.

    Best regards,
    Christian
    I'm running the 304.43 drivers. Xorg 1.13.0. Kernel 3.5.3. Do you have x86 pat enabled in your kernel (if default kernel, probably yes)? I've always had better luck with it disabled for my nvidia cards.

    What distro are you running it under? It may be having problems with certain compositors? I run E17.

    To the person who asked about benchmarking, there's a checkbox under advanced options to show FPS. I'm not sure if there's a timedemo type of method for benchmarking. I seem to be stuck with vsync on whether I specify it or not, since my FPS are either 60fps or 30fps (very occassionally drops into the mid 20s). It's pretty smooth at 30fps though, so no complaints there.

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  • psycho_driver
    replied
    Originally posted by Kano View Post
    @psycho_driver

    Did you install libpci3:i386 ?
    I'm running gentoo. I have /usr/lib32/libpciaccess.so.11.1 installed, not sure if that is the library that would be provided by the above package.

    I'm running a very customized gentoo, as well, so the fact that Steam is running well on my machine bodes well for it working across many distributions.

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  • psycho_driver
    replied
    Originally posted by elanthis View Post
    I recall Flash on Linux, among a few other proprietary programs, being a bitch to get working in 64-bit mode.
    It wasn't that it was any harder to get working. For a while there were certain features within the 64-bit codepath that were broken and that Adobe took their sweet time fixing.

    Originally posted by elanthis
    There's also people who think that 32-bit is faster if you have 4GB or less of RAM, which is still very common for most PCs built before this year.
    The speed difference between 32-bit and 64-bit binaries is a wash. 32-bit programs will have the benefit of using less memory since they'll be utilizing 4 byte ints instead of 8. You can see this illistrated by booting up a 32-bit livecd of a distro and then the 64-bit version of the same distro. However, since the world is moving on from 32-bit, most people will find themselves running 32-bit binaries with compatibility libraries, which may introduce weird bugs and performance problems into the program. I do hope Valve intends to offer a 64-bit native steam binary.
    Last edited by psycho_driver; 11 November 2012, 01:10 PM.

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  • Desti
    replied
    How do I run benchmarks in SS3?

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  • Kano
    replied
    Hmm your cpu is pretty old, whats your gfx card then?

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