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  • Kamikaze
    replied
    Originally posted by Sidicas View Post
    Since a lot of Linux users are new to dealing with Valve... Let me explain that there is "soon" which means weeks and then there is Valve's "soon" which means years.

    "just around the corner" could still mean months of waiting. That's just Valve's style. Valve got everybody all riled up for Portal 2 many months before they even released the game, and many gamers were "absolutely sure" the game was going to come out "next week".. Why else would Valve intentionally get people all riled up and excited for the release of Portal 2, only to have weeks and weeks and weeks go by without putting out a game.

    I think Michael (from Phoronix) mentioned that the beta would start during Octoberfest.. Like most gamers often do, seriously underestimating what Valve defines as "soon".

    Honestly, I don't personally expect to get beta access to Valve's Linux client until Christmas, and that's being optimistic. Maybe some lucky people that didn't go to UDS are going to get access next month because Valve does some cherry picking from the survey results... But that's a big maybe..
    You're right in posting this, and it's good to drum that into everyone's head so people don't get let down if the announcement doesn't happen soon (or they don't get chosen for the limited beta). Having said that, I'm still optimistic they'll be e-mailing the first 1000 people for the limited invite-only beta within a week or two based on this other comment by a valve employee on 2nd Nov:
    Originally posted by Frank
    You will be getting an email indicating acceptance into the limited beta and instructions on getting started.
    We are currently in the process of choosing the participants. Stay tuned and thanks for your patience.
    Of course, with Valve time I could be completely wrong... and I do agree that the public release of the client probably won't be until next year sometime... though I hope valve can surprise me

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  • Sidicas
    replied
    Originally posted by Kamikaze View Post
    The beta selection must be just around the corner, this just showed up as a platform icon within the last couple of days (wasn't there a few days back at least):
    http://cdn.store.steampowered.com/pu...form_linux.png
    Since a lot of Linux users are new to dealing with Valve... Let me explain that there is "soon" which means weeks and then there is Valve's "soon" which means years.

    "just around the corner" could still mean months of waiting. That's just Valve's style. Valve got everybody all riled up for Portal 2 many months before they even released the game, and many gamers were "absolutely sure" the game was going to come out "next week".. Why else would Valve intentionally get people all riled up and excited for the release of Portal 2, only to have weeks and weeks and weeks go by without putting out a game.

    I think Michael (from Phoronix) mentioned that the beta would start during Octoberfest.. Like most gamers often do, seriously underestimating what Valve defines as "soon".

    Honestly, I don't personally expect to get beta access to Valve's Linux client until Christmas, and that's being optimistic. Maybe some lucky people that didn't go to UDS are going to get access next month because Valve does some cherry picking from the survey results... But that's a big maybe..

    Leave a comment:


  • Kamikaze
    replied
    Originally posted by entropy View Post
    http://steamcommunity.com/app/221410...64760856270936
    Let's see if this means that the limited beta starts soon.
    The beta selection must be just around the corner, this just showed up as a platform icon within the last couple of days (wasn't there a few days back at least):
    http://cdn.store.steampowered.com/pu...form_linux.png

    Leave a comment:


  • entropy
    replied
    http://steamcommunity.com/app/221410...64760856270936

    Originally posted by Frank (VALVE)
    You will be getting an email indicating acceptance into the limited beta and instructions on getting started.
    We are currently in the process of choosing the participants. Stay tuned and thanks for your patience.
    Let's see if this means that the limited beta starts soon.

    Leave a comment:


  • d2kx
    replied
    The survey got some fixes. You can re-apply or edit your information if you had problems before.

    Leave a comment:


  • Larian
    replied
    Originally posted by Kano View Post
    @Larian

    Do you really use HDMI audio over PA? On a system without HDMI it worked as well.
    Nope. Never used HDMI audio on my desktop because I've got a 5.1 Logitech sound system being driven by ASUS onboard audio. My monitor speakers are ... well, they're Visio monitor speakers. I'm not an audiophile by any stretch of the imagination. However I don't remember any problems with either Limbo or Skyrim when I took my rig to a buddy's place. The only connection we had was HDMI there and it played nice.

    To be honest, audio has always been one of those things that I get running and then back away from slowly saying "See? it works! Now don't nobody touch this and nobody gotta get hurt ..."

    If you want I could jigger around with HDMI audio to see what happens tomorrow. I'll make the adjustments and fire up Doom 3 and report back.


    They might overlook fies generated by the game. Also this is handled nicly by packages so to me it is a faling of using .run rather then a package.
    If I understand you correctly, you're saying that *.run packages are fine if developers make a way to clean up after themselves? I don't know about that. I'd rather deal with a few stray 20kB - and inert - text files (probably by ignoring them), than have a .deb or .rpm that only installs on a certain flavor of Linux.

    Leave a comment:


  • Kano
    replied
    @Larian

    Do you really use HDMI audio over PA? On a system without HDMI it worked as well.

    Leave a comment:


  • AJenbo
    replied
    Originally posted by Larian View Post
    To me, that sounds like the developer either not knowing how to write an uninstall script, or refusing to do so. The devs of any application know damned well where every single file they've installed lives. That's not a fault of the installer, and I'm not sure that it should even be a responsibility of the developer to write. The point of obtaining software is not to uninstall it, but to put it on your machine and use it. Uninstall scripts are nice to have, not requirements for operation. And I would hardly consider the lack of one to be a dealbreaker. My application not running or crashing every two minutes - THAT'S a dealbreaker.

    I agree with Kano. As stated, this doesn't sound like a strong argument.
    They might overlook fies generated by the game. Also this is handled nicly by packages so to me it is a faling of using .run rather then a package.

    Leave a comment:


  • Larian
    replied
    Originally posted by AJenbo View Post
    My point isn't that they won't work but that they tend to make a mess, removing the application later unclear or not supported in many cases.
    To me, that sounds like the developer either not knowing how to write an uninstall script, or refusing to do so. The devs of any application know damned well where every single file they've installed lives. That's not a fault of the installer, and I'm not sure that it should even be a responsibility of the developer to write. The point of obtaining software is not to uninstall it, but to put it on your machine and use it. Uninstall scripts are nice to have, not requirements for operation. And I would hardly consider the lack of one to be a dealbreaker. My application not running or crashing every two minutes - THAT'S a dealbreaker.

    I agree with Kano. As stated, this doesn't sound like a strong argument.
    Last edited by Larian; 10-29-2012, 09:55 PM. Reason: Clarity and tone

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  • Larian
    replied
    Originally posted by Kano View Post
    Well you completely forget that current 64 bit systems have got much more problems with binary 32 bit packages than you might think of. That's what i really think could be a problem for steam as well - especialy when some want to sell games which have been done via wine libs and can not be ported to 64 bit easyly. Also you often have to delete sdl/openal libs in order to use the system provided ones with old games because the shipped ones are so dated that you don't hear anything or you get other problems. When you use pulse audio and maybe use that to use hdmi sound then you also get much more problems. I did not manage to play Doom 3 or Quake 4 with PA on a 64 bit system without strange sound problems. Wine somehow is better integrated but you have got real huge problems with older apps. Luckyly Dhewm3 is there so that you could play at least the standard missions of Doom 3 now with a 64 bit binary (some rare crashes happend, a few more in the last level), but for RoE it really crashes too often when the Grabber is used to catch a fireball - that's really no fun at all.
    Thanks, Kano. That's a reply I can understand.

    Unfortunately for your argument, I don't seem to have audio problems running Doom 3 or Quake 4 (natively) on my 64 bit install under Mint 12 with PulseAudio. I just logged into Mint to check, in fact, and I'm responding to you from the same. What's more, those games are being called from my 32 bit Ubuntu 12.04 partition. And the audio is crystal clear with no discernible lag and no crashes (yet).

    I'll grant you that compiling WINE on 64 bit to run 32 bit programs was a bit of a chore, though. Why those libraries aren't included with the basic download is beyond me. I remember hunting them down being a pain in the ass.

    I did recently have a minor issue with sound in UT2004 (there wasn't any) which was previously working, but adding the padsp instruction to the executable line of the launcher script (under the "#Let's boogie!" section) cleared that problem up. I'm not claiming that this was a newbie fix by any means, but neither was it coding down to the metal. However I can see having to do such a fix being a turn-off for the fire-and-forget crowd.

    In summary, I guess what I'm trying to say is that I don't seem to be having these problems. If you say you're hitting bumps, then I believe you. Never doubt it. I'm just offering proof that it *can* work, and without a hitch. If we can agree that any problem which has been solved can be solved, I see GOG's position to be somewhat less than completely truthful.

    Leave a comment:

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