Map rendering, high | Mesh rendering, high | Map rendering, medium | |
Before | 33 | 25 | 87 |
After | 56 | 47 | 120 |
The improvement in mesh rendering is only at high and highest settings, although we are hoping to apply it to lower settings as well-- mesh rendering is now faster on high/highest than on lowest/low/medium! The experimental cvar to turn on the mesh rendering optimization is r_gpuanim. To get the best-performance combination of low-settings map rendering and high-settings mesh rendering, you can select low settings, turn on GLSL shaders and normalmapping, and then set r_test 1 and r_gpuanim 1. In that case, the framerate on that mesh rendering test would be around 90. This awkward situation will hopefully be resolved in our code soon.
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