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Alien Arena Boosts Frame-Rates, Enhances Graphics

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  • MaxToTheMax
    replied
    Since it's kind of hard to read the framerate through the Phoronix watermark, here are the key numbers:
    Map rendering, high Mesh rendering, high Map rendering, medium
    Before 33 25 87
    After 56 47 120
    EDIT: thanks for the update Michael.

    The improvement in mesh rendering is only at high and highest settings, although we are hoping to apply it to lower settings as well-- mesh rendering is now faster on high/highest than on lowest/low/medium! The experimental cvar to turn on the mesh rendering optimization is r_gpuanim. To get the best-performance combination of low-settings map rendering and high-settings mesh rendering, you can select low settings, turn on GLSL shaders and normalmapping, and then set r_test 1 and r_gpuanim 1. In that case, the framerate on that mesh rendering test would be around 90. This awkward situation will hopefully be resolved in our code soon.
    Last edited by MaxToTheMax; 22 August 2012, 09:22 PM.

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  • phoronix
    started a topic Alien Arena Boosts Frame-Rates, Enhances Graphics

    Alien Arena Boosts Frame-Rates, Enhances Graphics

    Phoronix: Alien Arena Boosts Frame-Rates, Enhances Graphics

    Developers behind the open-source multi-platform Alien Arena game have managed some performance improvements as well as visual enhancements through some improvements to the engine's renderer...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite
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