Well, from my experience with Unreal Tournament 3 (where they swapped some of the characters in the fonts) and Mass Effect (with textures), they hit a similar problem and it was never fixed. Of course, it's not exactly the same (they don't embed things in binaries, but rather use "cooking"), but I can see the outcome being more or less the same. Besides, why would you bother with binary patches, if you can just modularise your assets.
No announcement yet.
Valve Writes About Their Linux Client Plans