Originally posted by directhex
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Unity 4 Game Engine Has Native Linux Support
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Originally posted by Vadi View PostYou have to agree that many more game developers have chosen Unity over Blender so far...
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Originally posted by SunnyDrake View PostBTW Unity is not !Unity Web Player!
There is already cross-platform free and commercial with linux support player based and compatiable with Blender game engine. What we see now it's Unity company that push own engine via media and get all talks about P but they really lacks linux ambitions..
Now anyone making Unity3D games can also make Linux games at the click of a button.
Apparently, that makes you unhappy.
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You have to agree that many more game developers have chosen Unity over Blender so far...
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BTW Unity is not !Unity Web Player!
Originally posted by 1c3d0g View PostMay we see your expertly-developed engine, then?
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I seem to remember reading somewhere that they said they would port the editor if it made them $250000 per year, which I'm going to guess is not likely to happen.
That said, it uses MonoDevelop for code, and since the remaining components are already on Mac, I can't see it being a $250000+ job to port. :/
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Originally posted by Larian View PostAll I got out of the headline was that developers using this to make games can now click a "make Linux binary version too" button. I guess I'm just easier to please.
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Originally posted by directhex View PostTime to decide what matters more, kids: loving more Linux games, or hating Mono and saying it's useless!
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Originally posted by EvilTwin View Postdon't get me wrong
it's awesome they are doing this
and having linux support as a target-platform may mean a port of the editor sometime in the future
but still kind of sad (stupid headlines and expectations while reading them )
The web player is another story if I understand things correctly, but as web games of all stripes tend to suck, I can't say that I'm losing sleep over it (who said QuakeLive? Quiet, you.)
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While I wish the editor was on linux this does appear to be a good step and knowing their previous tools, ports should be easy. Also how many people here bug fix massive projects frequently? If not why does the licence on the code matter so much if you only plan to use the product and not mod it.
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