Originally posted by RussianNeuroMancer
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GOG Game Service May Come To Linux
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Originally posted by shmerl View PostIt doesn't (for Linux users). They should take fixes seriously.
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The wine project is pretty picky about the patches they accept (they don't want the code to become a horrible, unmaintainable mess of hacks, understandably), so they might need to maintain their own patchset/branch against Wine.
Actually, winelib is a pretty decent solution, since it enables them to include whatever hacks each particular game needs without too much difficulty.
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Originally posted by shmerl View PostWhy didn't they ship their fixes for Wine upstream then?
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GOG is a distributor with ties into publishing, but they're not developers, so talking about winelib isn't really their territory. The best thing they can do for Linux is supporting it with their in-house tools (their downloader and installer), supporting old games with emulators on Linux (the great many dosbox games, maybe console emulators if they can get the rights, maybe even ReactOS in a VM if that becomes necessary to run Windows 95 games on Windows 8), and pushing developers/publishers to support Linux for games that are currently "alive" or in development.
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Not exactly. GOG is owned by CDPR, which is a development company. GOG does have some developers team as well it seems. But I think the subject of Winelib was in context of CDPR development, rather than GOG. What would be good to see from GOG is primarily distribution of native Linux games.
CDPR are also working on the OpenGL port of their engine for the Witcher 2 (targeting Mac OSX), so it's good to show them some interest in releasing a Linux version as well.Last edited by shmerl; 25 June 2012, 09:56 PM.
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Originally posted by grantek View PostGOG is a distributor with ties into publishing, but they're not developers, so talking about winelib isn't really their territory. The best thing they can do for Linux is supporting it with their in-house tools (their downloader and installer), supporting old games with emulators on Linux (the great many dosbox games, maybe console emulators if they can get the rights, maybe even ReactOS in a VM if that becomes necessary to run Windows 95 games on Windows 8), and pushing developers/publishers to support Linux for games that are currently "alive" or in development.
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Originally posted by shmerl View PostCDPR are also working on the OpenGL port of their engine for the Witcher 2 (targeting Mac OSX), so it's good to show them some interest in releasing a Linux version as well.
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