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Humble Indie Bundle V Generates Five Million USD

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  • #31
    Originally posted by mark45 View Post
    AAA doesn't mean anything if you judge it solely by the budget. And when I say AAA I mean quality since I don't give a rat's ass how much they spent creating a game. That's why I played Call of Duty and stuff alike - because it's sophisticated and cool. There's nothing like this in the Bundle and since they have big budgets lately they can probably try to create and/or ship such a title. I'm sure you can create a good title with under a million $. There are good free engines like doom3 and whatnot, so you don't really have to create a game from scratch.
    Misusing a label because you feel a different meaning fits better is not going to help you communicate with others.
    Also "sophisticated" sure must be a subjective term cause i find LIMBO way more sophisticated then CoD.

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    • #32
      Originally posted by mark45 View Post
      I'm sure you can create a good title with under a million $.
      Well, not by your standards, since you're not happy with any of these ~$1m budget games, because they're not the almost-a-hundred-million-dollar-to-develop Call of Duty.

      There are good free engines like doom3 and whatnot, so you don't really have to create a game from scratch.
      Art assets are the expensive part. Most games today, including big budget ones, use off the shelf engines. Even low-cost engines.

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      • #33
        Originally posted by AJenbo View Post
        Misusing a label because you feel a different meaning fits better is not going to help you communicate with others.
        Also "sophisticated" sure must be a subjective term cause i find LIMBO way more sophisticated then CoD.
        "sophisticated" as in "large choice of shooty shooty bang bangs"

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        • #34
          What this world needs is more complaining about good news stories.

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          • #35
            Looks like the Humble Bundle folks are looking for some Linux help if anyone's interested:

            https://plus.google.com/103555773917...ts/62V7koySnxS

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            • #36
              Originally posted by mark45 View Post
              Quality rings a bell? Hello? I didn't play Left 4 Dead because it had a big budget, but because it's sophisticated and cool, that's what AAA games mean. I haven't seen such games on Humble Bundle.
              So basically you're looking for the bargain bin of major publishers. Which the Humble Indie Bundle is not, by definition.

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              • #37
                Originally posted by AnonymousCoward View Post
                So basically you're looking for the bargain bin of major publishers. Which the Humble Indie Bundle is not, by definition.
                They're definitely getting a lot of money, so by definition - they're not after major publishers, but by quality standards and the amount of money they raise - that's the natural target. If you stall you lose, that's how capitalism works.

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                • #38
                  Originally posted by mark45 View Post
                  They're definitely getting a lot of money
                  But, as I showed earlier, the maximum any HIB5 developer would have gotten is $0.6m, assuming everyone who bought the HIB went for a 100% developer split (the default is not this).

                  $0.6m is not much money outside indie game circles.

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                  • #39
                    Originally posted by directhex View Post
                    It was a system seller - millions of systems - but doesn't meet the modern definition for "Triple A title" - a term which only really started appearing in the CD-ROM game era, which is rather more modern than the Game Boy. AAA is mostly about budget - the rest is fluff. and Tetris had a low budget.
                    I believe a "system seller" is sometimes considered the best kind of game. The best ROI.

                    I mean I don't know if Mario would be considered AAA or not, but it certainly is a system seller.

                    while many other games have cost many millions but flopped...

                    so if a game (or film) costs like 200 million and flops is that considered AAA or not ?

                    I mean hey remember Water-world with its AAA budget?

                    http://www.filmsite.org/greatestflops.html
                    Last edited by madjr; 06-15-2012, 10:49 PM.

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                    • #40
                      Originally posted by mark45 View Post
                      I'm sure you can create a good title with under a million $. There are good free engines like doom3 and whatnot, so you don't really have to create a game from scratch.
                      Agree with this, like overdose is doing:

                      http://www.indiegogo.com/overdose?a=537463

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