Isn't that the guy who sold nexuiz out to illfonic?
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Originally posted by not.sure View PostIsn't that the guy who sold nexuiz out to illfonic?
His overall stance seems to have been that of trying to see the best in this comercialization of Nexuiz and got even hired by them to work on the open-source engine (before it was decided that they would switch to the Cryengine). That he seems to be fed up with them and switched to Valve speaks for him I guess, but I would have loved to see some more work on the Darkplaces engine by him too.
But I guess this is a good match as the source engine is supposed to be quite quake like still, so it's similar to Darkplaces... maybe they will even allow for some backporting and open-sourcing of code *keeps kingers crossed*Last edited by Julius; 31 May 2012, 05:39 PM.
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Originally posted by devius View PostI'm still waiting for a native HL (the first one) port. I hear the game is really good
On a USB stick to share with my friends.
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Originally posted by uid313 View PostI wonder if we will see any work from Valve into X.org, Wayland, DRI, Mesa, Gallium3D, the OpenGL and OpenCL state tracker, etc.
To the open-source radeonhd and nouveau drivers?
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Originally posted by Vadi View PostIdeally, I'm of the opinion that we shouldn't. That stuff should be ready and accepting for others to use, not to fix.
I still predict problems. I don't see the performance of the drivers/games matching the performance of their Windows siblings any time soon. I hope we'll gradually get there over time, but it'll be a rocky road.
Linux is worse than Windows when it comes to gaming performance.
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