Originally posted by zerothis
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Ryan Gordon's MojoShader Sees New Mojo
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Last edited by Svartalf; 06 May 2012, 01:22 PM.
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As is my understanding from the spare description of MojoShader, this is not a run-time tool but rather it is used when compiling code. Thus it is for porting, not for compatibly layers such as wine. However, maybe it would be useful for winelib.
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Wine's not using it but I'm sure that whatever Wine does is better than MojoShader.
Plus, Wine needs to do some special shader processing IIRC to get certain states processed correctly.
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does wine use this? if not, i'm sure its more effective than whatever they're using.
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Ryan Gordon's MojoShader Sees New Mojo
Phoronix: Ryan Gordon's MojoShader Sees New Mojo
There's renewed efforts going into MojoShader, the project by Ryan Gordon for dealing with Direct3D HLSL shaders on non-Direct3D non-Windows platforms...
http://www.phoronix.com/vr.php?view=MTA5NDITags: None
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