gbudny, I know why you are here defending them, I know your history and all about your efforts to support Linux gaming. I support that, I am big Linux gaming proponent too. But the days of LGP being the lone standard bearer for commercial supported Linux gaming are over. The market has grown up and moved on; we have our own developers now, offering a more competitive service, and LGP is going to have to adapt.
I know there are many on this forum how enjoy rolling around in their own festering faecal pile of criticism, just because it gives them their own perverse pleasure, but in this case these complaints do need to be heard. LGP has legitimate issues and growing competition; it must adapt to changing times.
Upon the closing of Loki, Scott Draeker commented that the "idea with Loki was never to create a thriving Linux porting business. We wanted to create a Linux gaming industry... We saw porting as a transitional stage. By porting games we were able to develop the software infrastructure needed for gaming on Linux. We were also able to prove that a market for Linux games exists."
Well, some way or another, that has happened; their is a definite market here, at least for Indie titles. And LGP is going to have to compete in that market now. So, LGP is going to either have to make their games, largely also Indie titles, more competitive by removing features such as DRM and making it worthwhile to buy from them or they are going to have try and take Linux up the next step on the ladder and start bringing more so called "AAA" titles over to the platform.
Because that is now the undiscovered country for Linux gaming where we still have something to prove. If LGP keeps on going ignoring the fact that the idea of gaming on Linux has already been achieved, it will go nowhere. What we need now is to expand the reach of that market. Maybe that could be LGP's path to successe again.
Or, at the very uninspiring least, it could at least make it a more competitive player in the market that exists now.