Originally posted by geoffp
View Post
Announcement
Collapse
No announcement yet.
Humble Introversion Bundle On Mesa/Gallium3D
Collapse
X
-
-
Originally posted by FireBurn View PostFlattr'd and I got FlameEyes something from his wishlist too
I think I'd be most interested in a live ebuild for Darwinia but if you could help me develop my own ebuilds that would be better
And few people are more deserving of thanks than Flameeyes.
Leave a comment:
-
Originally posted by Chewi View PostThank you for the offer. Normally I'd decline as time is usually more of an issue than money but it is presently the other way around. I have therefore created a Flattr account. It seems the most humble option to me. I can't promise how much I may get done but was there a particular game you were interested in?
I did some work on Gish but important fixes were drowned out by a flurry of forks that attempted to create free version of the game. None of them got very far. I'd need to go back over the commits to pick out the useful ones. After my initial failed attempt at porting Penumbra: Overture to 64-bit Linux (insta-death!), I heard last month that one developer had more or less got it working so I'd certainly like to pick that up again.
Why create your own 32-bit ebuilds for Mesa? Is emul-linux-x86-opengl no good for you? It is updated a little more often than it used to be in order to keep up with recent Mesa developments. I know there are at least vague plans for a truly multilib Gentoo where you can compile a 32-bit Mesa as easily as a 64-bit one but I have no idea if or when that might actually happen. Back when it was updated less frequently, I managed to build my own in a chroot but it was less than straightforward.
I think I'd be most interested in a live ebuild for Darwinia but if you could help me develop my own ebuilds that would be better
Leave a comment:
-
Originally posted by FireBurn View PostIs there a donations page / Amazon Wishlist / Flattr or something similar we could use to encourage you?
Also is there a guide or mentoring service available for ebuilds? I've cobbled together the 32bit ebuilds for Mesa but they're a mess and would love to make a proper solution similar to the glibc multilib flag - I've tried doing it before but I got lost in the eclasses
I did some work on Gish but important fixes were drowned out by a flurry of forks that attempted to create free version of the game. None of them got very far. I'd need to go back over the commits to pick out the useful ones. After my initial failed attempt at porting Penumbra: Overture to 64-bit Linux (insta-death!), I heard last month that one developer had more or less got it working so I'd certainly like to pick that up again.
Why create your own 32-bit ebuilds for Mesa? Is emul-linux-x86-opengl no good for you? It is updated a little more often than it used to be in order to keep up with recent Mesa developments. I know there are at least vague plans for a truly multilib Gentoo where you can compile a 32-bit Mesa as easily as a 64-bit one but I have no idea if or when that might actually happen. Back when it was updated less frequently, I managed to build my own in a chroot but it was less than straightforward.
Leave a comment:
-
Mixed bag on r600
I bought the bundle to run on my 3650HD with r600g, and got the same Aquaria segfault. Crayon Physics was so slow that it was unplayable. Maybe 4 fps. This prompted me to install the fglrx drivers, which of course make me an unhappy gnome-shell user, and now I want to buy an Nvidia card, but have no money.
Leave a comment:
-
Uplink and Darwinia both segfault on a Radeon XPress 200M running r300g on Xubuntu 11.10. Darwinia works fine on another laptop with an X1400 also using r300g - haven't tested Uplink on that one yet.
Leave a comment:
-
Uplink "run" fine on my systeme (R770/MESA 7.12-dev).
The only issue is when I quit the game, having a dual screen setup, I have to use xrandr to reset the display config and if I want to launch a big game like EVE-Online, I have to reset xorg else I have a crash.
Leave a comment:
-
Well, the bundle versions are all recently updated, and with new 64 bit builds. So no problems there.
Leave a comment:
-
A lot of binary games ship with old versions of the c/c++ libs that aren't compatible with all distros. In many cases simply removing them and allowing the apps to use the system versions will fix the problem.
Leave a comment:
-
Shouldn't this article be called "Bugs in lastest Mesa git"? Darwinia and Uplink ran fine with Mesa on a r200 years ago when they came out. And from short testing, they still run fine with the stable Mesa 7.11.1.
Leave a comment:
Leave a comment: